|Game Dev Story Guide ✍|
There are a total of 8 different careers, with different pros and cons. Some require specific unlock conditions, but all employees start of with some job.
To switch careers, take a single chosen employee and use Research Points to promote him or her to Level 5 in his or her current career. Next, use a Career Change Manual to move that employee into a new career. You can repeat this several times. To unlock some careers, you must have level 5 in multiple careers on the same employee; having 2 separate employees with different careers at level 5 does not count. Career Change Manuals are sold by the Salesman who visits once a year.
Even if you hire someone with a good career, such as a hacker, they do not necessarily have level 5 in all lower careers, so if you want them to have high stats, you may wish to go back to a lower career and train it.
Creating a Hardware Engineer requires one single employee (of any type) and several Career Change Manuals (see above for details on how to change careers, and below on what careers are needed to make a hardware engineer), and needs to be a level 5 Director and Producer.
Hardware Engineers have a special bonus that unlock certain console parts when you have a certain number of them in your team:
- Potato Chip (CPU) - must have 4 hardware engineers on your team.
- Punch Card - (Media) - must have 6 hardware engineers on your team.
You can find more about making a console here.
Start careers are do not always meet prerequisite conditions listed below. Except for the hardware engineer, every career below can be a possible start career (the career an employee has when hired).
Coders are one of the four basic staff members, and is also one of the first staff members type the player will have (Newb Ownerton). The Coder cannot be used for anything else than adding statistics points during development.
Coders have high points in Program.
Writers are one of the four basic staff members, and is also one the first staff member types the player has.
Writers are good in Scenario and can write the game proposal.
Designers are one of the four basic staff members.
They are good at Graphics, and can design the game graphics.
Sound Engineers (Snd. Eng.) are one of the four basic staff members.
They are good in Sound, and can compose the soundtrack for games.
Directors are one of the Tier 2 staff members; they are a combination of a Writer and a Coder. They have a high Contract fee and Salary.
They share skills of Writers and Coders, but also have higher stats in Graphics and Sound. They can write the game proposal, like the Writer.
Producers are one of the Tier 2 staff members; they are a combination of a designer and a sound engineer
Hardware Engineers (Hardware Eng.) have high stats for Program and Scenario, but low stats for Sound and Graphics. They are required to make your own console. Hardware Engineers are the only job an employee cannot start with, (with the exception of Chimpan Z-Force). To learn how to get a hardware engineer, please see the Changing Careers section above.
Hackers are the highest performing employee in Game Dev Story; they have the talent of a Coder, Writer, Designer, & Snd. Eng. Compared to other careers, the salary of a hacker is much higher.