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Customers (Pocket Clothier)

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Pocket Clothier Guide

Clothes Compatibilities Customers Items Jobs Manufacturers Staff Store Trophies
Endgame / Replay Bugs & Cheats Manual Tips / Walkthrough


There are 64 customers in the game, evenly divided between gender and age demographics. Some customers only appear when you place a certain clothing good out for sale or build a certain item.

Customers have their own stats indicative of their purchasing preferences. It's your duty to cater to these desires. While you have little direct influence over customers' stats, customers might discover new jobs that increase certain attributes.

Customer ListEdit

Order Name Gen
der
Age Unlock Method
1 Naughty Boy MMale 1-20
Initially Available
2 Serious Boy MMale 1-20
3 Cheerful Boy MMale 1-20 build Capsule Machine
4 Healthy Boy MMale 1-20 build Music
5 Effete Boy MMale 1-20 sell Bright Shirt
6 Shy Boy MMale 1-20 sell Rugby Jersey
7 Unique Boy MMale 1-20 sell Boot-Cut Pants
8 Kairobot MMale 1-20 get No. 1 in Wealthiest Worldwide Trophy
9 Reliable Youth MMale 21-35
Initially Available
10 Stylish Youth MMale 21-35
11 Honest Youth MMale 21-35 build Vending Machine
12 Relaxed Youth MMale 21-35 build Dumpling Stand
13 Stolid Youth MMale 21-35 sell Duffle Coat
14 Rocker Youth MMale 21-35 sell Business Suit
15 Hale Youth MMale 21-35 sell Polo Shirt
16 Bright Youth MMale 21-35 sell Somber Vest
17 Serious Man (2) MMale 36-45
18 Smiling Man MMale 36-45
19 Punny Man MMale 36-45 build Restroom
20 Working Man MMale 36-45
21 Generous Man MMale 36-45 sell Belly Band
22 Affable Man MMale 36-45 sell Baseball Kit
23 Soothing Man MMale 36-45 sell Stage Outfit
24 Chimpan Z MMale 36-45 get No 1 in Top Global Sales Trophy
25 Happy Man MMale 45+
26 Serious Man (2) MMale 45+
27 Healthy Man MMale 45+ build Garbage Bin
28 Brisk Man MMale 45+ build Bookstore
29 Slow Man MMale 45+ sell Suspenders
30 Refined Man MMale 45+ sell Hawaiian Shirt
31 Caring Man MMale 45+ sell Arab Garb
32 Grizzly Bearington MMale 45+ get No 1 in World’s Trendiest Challenge
33 Natural Girl FFemale 1-20
Initially Available
34 Serious Girl FFemale 1-20
35 Lively Girl FFemale 1-20 build Fitting Room
36 Hearty Girl FFemale 1-20
37 Innocent Girl FFemale 1-20 build Crepe Stand
38 Smiley Girl FFemale 1-20 sell Flared Skirt
39 Plain Girl FFemale 1-20 sell Frilly Camisole
40 Showy Girl FFemale 1-20 sell Layered Skirt
41 Pretty Miss FFemale 21-35 build Mirror
42 Tidy Miss FFemale 21-35
43 Carefree Miss FFemale 21-35
44 Stylish Miss FFemale 21-35 build Poster
45 Working Miss FFemale 21-35 sell Tunic
46 Frugal Miss FFemale 21-35 sell Folk Skirt
47 Dreamy Miss FFemale 21-35 sell Rainbow Skirt
48 Sally Prin FFemale 21-35 get Gold Vase Trophy
49 Quiet Woman FFemale 36-45
Initially Available
50 Arty Woman FFemale 36-45
51 Smiley Woman FFemale 36-45 build Service Counter
52 Happy Woman FFemale 36-45
53 Serious Woman FFemale 36-45
54 Grinning Woman FFemale 36-45 sell Maid Outfit
55 Bright Woman FFemale 36-45 sell Office Wear
56 Powerful Woman FFemale 36-45 sell Bikini
57 Preachy Lady FFemale 45+ build Potted Plant
58 Pretty Lady FFemale 45+
59 Merry Lady FFemale 45+ build Light
60 Modest Lady FFemale 45+
61 Career Lady FFemale 45+ sell Party Gown
62 Showy Lady FFemale 45+ sell Bunny Suit
63 Breezy Lady FFemale 45+ sell Kimono
64 Lucky Lady FFemale 45+ sell Wedding Dress

StatsEdit

  • Gender and Age - Determines the clothing, fixtures, and tenants customers are interested in. Although these are given as separate stats, they function together to form 8 market segments that are almost completely independent of each other. These segments are:
    • Males
      1. Age 1-20
      2. Age 21-35
      3. Age 36-45
      4. Age 45+
    • Females
      1. Age 1-20
      2. Age 21-35
      3. Age 36-45
      4. Age 45+
  • Capital - Measures how much money a customer has to spend. The scale goes from F (lowest) up to A, then to S, SS, and SSS (highest). When a customer changes jobs, their capital improves.
  • Style Level - As a customer's style level rises, they may ask you to coordinate an outfit. This gives you a chance to earn medals, raise the store's popularity, change the customer's job, and occasionally earn items.
  • Fave Genre - An indication of clothing preference based on the clothing stats Casual, Luxury, Chic, Glamour. High numbers in a customer's favored genre helps raise their style level.
  • Job - Customers with good jobs have better stats. There are 70 jobs. Your customers change jobs by trying on new outfits in the fitting room or when you successfully coordinate an outfit for them.

GradesEdit

Letter Required
F (lowest) 0
E 10
D 100
C 200
B 300
A 400
S/SS/SSS (highest) 500/1000/3000

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