|Dream House Days Guide ✍|
|Micro-transactions are available|
|Emergency Fund||$10.0K; 2 Tickets; 15 RP|
|Release Date||Eng Jan 29, 2013|
Jap Oct 4, 2012
|Last Update||1.1.5 Jun 9, 2013|
|Release Date||Eng Aug 20, 2013|
Jap Jul 8, 2013
|Last Update||1.0.5 Sep 10, 2013|
Dream House Days is an apartment management game, where you furnish apartments, and slowly grow your building into a place anyone would be happy to live in! You must furnish each apartment to your tenants' needs and be a good landlord, as well as making a profit.
In Dream House Days you start with a number of apartments (variable based on the map you begin with), 1 of which is populated with your customized 1st tenant. From here, your goal is to create the most comfortable apartment, while making a profit and making tenants happy. This can be done by giving your tenants furnishings. Every year there is a competition that you enter and then get prizes. Tenants dont just stay home, they can go on with everyday things such as shopping, dating and work or school. Tenants may fall in love with someone, get married and even have kids and a pet. In the menu you can research, do scratch cards, give tenants advise, build etc. In addition this is a really fun game where you have tenants, make them happy, get more tenants and more apartments.
You are expected to furnish your apartments. Doing a good job will raise the stats of your apartment -- its rent and comfort, as well as its seasonal upkeep costs. A higher comfort stat allows you to convince better tenants to move in, and also gets you a higher deposit.
Tenants will use their furnishings, producing Research Points and acquiring skill in one of many hobbies. For example, when a tenant uses a telephone, they produce a small amount of RP and gain skill in the Chatting hobby. Furnishings level up as they are used, adding to their stats and maxing at level 10.
Some furnishings do not work as described above. Some cannot be used by tenants, meaning they cannot be leveled and do not produce RP or hobby skill (ex: rugs, trees, flooring). Still others can be used but cannot be leveled (ex: doors). Flooring is a special kind of furnishing that combines with others to produce special rooms.
You begin the game with access to only a few kinds of furnishings. New furnishings become available for research as your tenants use furniture or try new jobs, or as you win them from scratch cards.
Small apartments can hold up to 16 furnishings; medium apartments can hold 32; large apartments can hold 64.
Where family is concerned, your tenants follow a straight path to the nuclear family model. Your adult age tenant falls in love with a member of the opposite sex and, after a period of courtship, they propose. If their proposal is successful, their love interest will move into their apartment as a "homemaker". After marriage, tenants begin to have children, housing one or two at a time depending on the size of their apartment.
You can tell when a couple is about to have kids when you see them near the crib saying things like "So excited!". After a short time of this behavior, a kid will be born.titles, and potentially more hobbies than normal tenant recruits. When they turn into adults, they will request tenancy in one of your vacant apartments.
|Needs||Notes on Growth|
|Baby||0.5 yr||Crib||Accumulates happiness.|
|Can acquire a hobby at this stage.|
|Child||1 yr||Bed||Starts using furniture, which raises stats. Can start seeking titles. More likely to acquire a hobby at this stage than at the Toddler stage.|
|Student||3 yrs||Bed||General stat growth and title acquisition.|
|Adult||9 yrs||Bed||Can get a job and get married.|
|Senior||3 yrs||Bed||Retires, which decreases income.|
Tenants move out at the end of the student and senior phases. If their happiness is high enough, they will give you tickets as they do so.
Love Scroll & PermitsEdit
Tenants ask for your advice before they propose. Your suggestions, along with the tenant's Charisma stat, affect their chance of success. An item called the Love Scroll can also be used to make relationships stronger.
For any of this to happen, you need to research a Couple Permit and a Child Permit for each apartment. You only need to do this once per apartment. If the Smith family asked for the Couple Permit for Apartment #1, then the Jones family that moves in afterwards doesn't need to.
After you research a Child Permit, a Pet Permit becomes available for research. The Pet Permit allows an apartment to have a pet. When tenants interact with pets, their happiness goes up. Also, pets can contribute to raising the levels of certain furnishings. Finally, pets help you unlock certain Trophies that add to your Clear Points at end game.
Your tenants' kids will attend a university for the last year of their Student phase. Schools help boost their stats; which school they attend will affect which stats are boosted. You begin with access to 4 schools but unlock access to 3 more as time goes on.
|Hale College||A local school that emphasizes appeal over academics.|
|Chipper College||A decent city school that focuses on fitness and intellect.|
|Sunshine State||A mid-ranking state school that focuses on intellect.|
|Lugman Tech||A technical school that hones practical job skills.|
|Literati University||A top school that attracts elite students from around the country.|
|Lucent Academy||A competitive school with many famously successful alumni.|
|Kairo University||A world-renowned school flooded with applications every year.|
RP is earned in-game as tenants use furniture. Because of this, getting RP is dependent on the number of tenants you have and how well-furnished your apartments are. You can hold a maximum of 2000 RP at a time.
Tickets are the game's "premium currency". They can be bought with real money from Wairobot. They are also earned in-game in various ways. For example:
- when residents move out, if their happiness is high enough, they give you 1 ticket each;
- each time you restart your game, you earn 1 ticket per 7 minutes of unpaused gameplay (this bonus is maxed at 10 tickets, so it is worth returning to the game's title screen from time to time);
- you get a bonus of 1 ticket per 40 minutes of time your friends play (maxed at 20 tickets per bonus);
- you get a bonus of 7 tickets for each friend you successfully add
In Pumpkin Products, you can buy RP with tickets and tickets with RP.
Once your game reaches Y 21 M 4, your current game "ends", and your score is tallied. However, even though your game "ends", you may play as much as you would like, but it won't increase your score.
After your game ends, you can start a new game, with some benefits carried over from your current game. Benefits that are carried over are only from the time your previous game "ended". Carry-overs stack across multiple play-throughs. In Dream House Days, benefits carryover from the point of time that you buy an item called Data Transfer. Carry-overs stack across multiple play-throughs.
Also unlike normal Kairosoft games, this isn't when you unlock the ability to speed up the game (Menu > System > Settings > Speed > Fast). You can do that much earlier via Pumpkin Products.
|Bugs and cheats listed below can be replicated on a device without the need of cheat tools.|
- You can delete your friends list multiple times per day so you can keep getting the new friend bonus ticket rewards.
- You can make it so that when somebody moves out, the person or pet that was moving out stays. However it doesn't count as a person living there, and you won't get income.
- The iOS version of this game was first released on the Japanese app store; it become available in other storefronts with the 1.0.3 update (Aug 20, 2013). Because of this, the app store incorrectly indicates that the app was available in non-Japanese storefronts as early as July.
- This game is the second Kairosoft game to support purchasing of virtual goods, with the first being Beastie Bay.
|v • t • e|
Beastie Bay • Cafeteria Nipponica • Dream House Days • Dungeon Village • Epic Astro Story • Game Dev Story • Grand Prix Story • Hot Springs Story • Kairobotica • Magazine Mogul • Mega Mall Story • Ninja Village • Oh! Edo Towns • Pocket Academy • Pocket Clothier • Pocket Harvest • Pocket League Story • Pocket League Story 2 • Pocket Stables • The Pyraplex • The Sushi Spinnery • Venture Towns • World Cruise Story
Beastie Bay • Cafeteria Nipponica • Dream House Days • Dungeon Village • Epic Astro Story • Game Dev Story • Grand Prix Story • Hot Springs Story • Kairobotica • Mega Mall Story • Ninja Village • Oh! Edo Towns • Pocket Academy • Pocket Clothier • Pocket Harvest • Pocket League Story • Pocket Stables • The Sushi Spinnery • Venture Towns • World Cruise Story