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Pocket Stables gamenav iconPocket Stables Guide

Races Training Pedigrees Breeding Abilities Structures Items Jockeys Visitors
Endgame / Replay Bugs & Cheats Manual Tips / Walkthrough


This page contains information about the endgame of this game. This includes information such as score calculation, carryovers, and other pertinent information.
This game "ends" on Y 16 M 4

Score Calculation[]

Clear Point - Pocket Stables
Item Multiplier Remark
Final Money x 2
Medals x 40
Races Won x 2,000 If players have won the same race two or more times, it's only counted as winning the race once
Tri Crowns x 20,000
Guests x 20 Number of guests that have visited your ranch
Evaluation x 10
Pedigree x 4,000
Abilities x 1,500
Improved x 900

Carryovers[]

Does carry over

  • 4 items/abilities unlocked by endgame. Only Speed Feed, Quality Seed, Value Seed, Nutrient Drink, and First-Aid Kit can be selected in new game+.
  • Plants and Statues in the Environment section under "Build" (1 each)
  • Kairodome (if players have won the Kairo Cup even after calculating the final score)
  • Stats of jockeys (if instructed)
  • Pedigree papers (up to 20) (Pedigree papers unlocked after endgame can still be carried over)

Does not carry over

  • Money
  • Medals
  • Training courses and shops (except for the initial ones)
  • Genres of horses (except for the initial ones)
  • Special training for horses and jockeys
  • Unlocked visitors
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