There's a minor text bug on the ingredients upgrade screen, where ingredients' data such as sweetness, texture, temperature and calory is displayed, In this screen, "Sweet" and "Texture" text labels are positioned incorrectly. "Sweet" should be "Texture" and vice versa. This bug still persists in current game version (1.37).
Combine ingredients to make your own original sweet recipes. The plate you choose will determine the type and number of toppings you can use. Some plates may not let you use any toppings.
Volume: Affects customer purchase amount.
Taste: Affects customer satisfaction.
Aroma: Affects customer aura generation.
Base: The type of sweet your recipe will be based on.
Decor: Makes it easier to increase Volume.
Syrup: Makes it easier to increase Taste.
Calories: Each ingredient has calories. The more toppings you use, the higher the calories. Too high calories will negatively affect the item's score.
The resulting recipe will have a sweetness and texture stat. These are the combination of the plate, base, and ingredients used in the recipe. Both stats can be of any number. During recipe creation, only value between 0-10 is displayed. If the stat is beyond that range, it will be displayed as the nearest range in 0-10. The stats' value can be seen (and changed) during recipe lab, however.
The order on how ingredients are added will determine the final value of these two stats. However, plate will always go 1st in the creating process then followed by the base. After that came the toppings (decors and/or syrups).
If Advanced Baker Tech is bought , a syrup can be used 1st before using the base, however this still counts as a topping.
The final value of both stats will then be graded into 3 categories which will then be recorded in recipe info. These can be used to find or create a recipe that meets customers' favorite.
Range
Sweet.
Text.
<=2
Semi Sweet
Velvety
3 - 5
Sweet
Moist
>=6
Very Sweet
Light
There's a minor text bug on the ingredients upgrade screen, where ingredients' data such as sweetness, texture, temperature and calory is displayed, In this screen, "Sweet" and "Texture" text labels are positioned incorrectly. "Sweet" should be "Texture" and vice versa. This bug still persists in current game version (1.37).
Plate
Image
Name
Size
Toppings
Cost
Text.
Color
Availability
Cake Plate
Med.
3
3 CP
3
White
Initially Available
Japanese Plate
Med.
4
5 CP
3
Brown
Unlocking Local Market
Colorful Plate
Med.
4
5 CP
3
White
Local Market level 2
Cake Plate L
Big
4
8 CP
3
White
Sunny Farm level 2
Dessert Plate
Med.
5
10 CP
8
Yellow
Future Farm level 2
Elegant Plate
Med.
6
12 CP
3
Yellow
Woody Farm level 2
Lacquer Plate
Big
5
12 CP
3
Brown
Mall Mart level 2
Winner's Plate
Big
6
16 CP
3
Castle Mart level 2
Galactic Plate
Med.
7
20 CP
3
Bloom Farm level 2
Cosmic Plate
Big
7
25 CP
3
French Fields level 2
All Plates +1 Toppings
Chimpan Island level 2
Base
Base is base product that can be decorated / processed thus creating a variant of it that can be sold to customers. Its most defining stat is Max Calories. If the created product has passed the the Max Cal value of its base product, it is considered unhealthy and will not be as popular.