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{{ Pocket Academy }}
{{GameHeader
 
  +
{{Infobox game
|currency = $
 
|android = yes
+
|currency =
  +
|landscape = yes
|androidrelease = Apr 2012
 
  +
|fastmode = endgame
|androidreleasejp = Apr 2012
 
  +
|androidupdate = '''1.1.2''' Jan 23, 2013
 
  +
|androidrelease = Apr 26, 2012
|ios = yes
 
  +
|androidupdateversion = 1.1.4
|iosrelease = Apr 18, 2011
 
  +
|androidupdate = May 19, 2014
  +
|iosrelease = Jun 29, 2011
  +
|iosupdateversion = 1.1.0
  +
|iosupdate = Jun 28, 2011
  +
|switchrelease = Feb 7, 2019
  +
|playstationrelease = Aug 27, 2020
  +
|steamrelease = Jun 12, 2022
  +
  +
|japanese = 名門ポケット学院2
  +
|romaji = Meimon poketto gakuin 2
  +
  +
|androidreleasejp = Apr 13, 2012
 
|iosreleasejp = Apr 18, 2011
 
|iosreleasejp = Apr 18, 2011
|iosupdate = '''1.1.0''' Jun 29, 2011
+
|docomo = Mar 1, 2010
 
}}
 
}}
  +
<div style="overflow-x:hidden;"><div class="messagebox" style="margin:0 auto;">This game is separate from [[Pocket Academy ZERO]]; please visit that page for correct info.</div></div>
'''Pocket Academy''' is a game where you manage/build a school, got to sporting events, unlock new jobs, and watch the seasons go by. There are 3 grade years, and as a new years comes in, and 3rd years will graduate, and how well you have equipped and guided them will determine whether they will succeed and have a good job.
 
  +
'''Pocket Academy''' is a game where you manage/build a school, go to sporting events, unlock new jobs, and watch the seasons go by. There are 3 grade years, and as a new year comes in, 3rd year students will graduate. How well you have equipped and guided them will determine whether they will succeed and have a good job.
   
 
==School Rank==
 
==School Rank==
Line 18: Line 31:
 
!Rewards
 
!Rewards
 
|-
 
|-
|
+
|New
  +
|{{Initially available}}
|
 
  +
|{{Blank cell}}
|
 
 
|-
 
|-
 
|Promising
 
|Promising
Line 27: Line 40:
 
|-
 
|-
 
|Developing
 
|Developing
|17 Students + 3 pop spots
+
|14 Students<br>1 kind of Pop Spot is built<br>Year 2
 
|
 
|
 
|-
 
|-
 
|Major
 
|Major
  +
|18 Students<br>Year 4<br>Have 200 average grade points<br>3 kinds of Pop Spot are built
|20 Students + Top 100 test rank
 
  +
|Panel Hall
|
 
 
|-
 
|-
  +
 
|Prestigious
 
|Prestigious
  +
|20 Students<br>Year 6<br>Have 400 average grade points<br>6 kinds of Pop Spot are built
|Top 30 test rank + 1 Student with 500 score
 
 
|
 
|
 
|-
 
|-
 
|Legendary
 
|Legendary
  +
|28 Students<br>Year 20<br>Have 400 average grade points<br>16 kinds of Pop Spot are built<br>Won at least 8 different club competitions.
|Year 20 + 1st rank in all clubs
 
|Lake Tiles, ?
+
|Lake Tiles
  +
|}
  +
  +
==Maps==
  +
"Number of slopes" denotes the number of indestructible tiles that only paths can be built on, with "corners" being tiles that are indestructible and unbuildable. Slopes are needed to see the use of the "Skis" movement item.{{Confirm}}
  +
{| class="article-table article-table-selected" border="1" cellpadding="1" cellspacing="1" style="width: 500px;"
  +
|-
  +
! scope="row" style="text-align:center;" |#
  +
! scope="col" style="text-align:center;" |1
  +
! scope="col" style="text-align:center;" |2
  +
! scope="col" style="text-align:center;" |3
  +
! scope="col" style="text-align:center;" |4
  +
! scope="col" style="text-align:center;" |5
  +
|-
  +
! scope="row" |Name
  +
! scope="col" |Sunny Vale
  +
! scope="col" |Normalville
  +
! scope="col" |Lakeside
  +
! scope="col" |Hill Valley
  +
! scope="col" |Heavenly Hills
  +
|-
  +
! scope="row" |Description
  +
|
  +
|
  +
|
  +
|
  +
|
  +
|-
  +
! scope="row" |Notes
  +
|
  +
|'''''Well'' is not obtainable.'''
  +
|
  +
|'''''Well'' is not obtainable.'''
  +
|'''''Well'' is not obtainable.'''
  +
|-
  +
! scope="row" |Number of slopes (corners)
  +
|39 (20)
  +
|20 (4)
  +
|43 (6)
  +
|134 (45)
  +
|16 (8)
  +
|-
  +
! scope="row" |Initially Available
  +
|''Snack Store''
  +
|
  +
''Pig Rm''
  +
  +
''Bulletin Bd''
  +
  +
''Inst Shelt''
  +
  +
''Trampoline''
  +
  +
''Vending Rm''
  +
  +
''Wtr Fntn''
  +
  +
''Tennis Ct''
  +
  +
''Y1 Classroom''
  +
  +
''Main Gate''
  +
  +
''Teacher Rm''
  +
  +
''Field''
  +
|
  +
|''Gator Rm''
  +
|''Stone Robot'' (it's recommended to destroy this due to the upkeep cost).
 
|}
 
|}
   
Line 51: Line 133:
 
{{Main|Careers (Pocket Academy)}}
 
{{Main|Careers (Pocket Academy)}}
 
Careers are what your students strive to be after the graduate. While more difficult careers have a higher chance of a student failing to graduate, they often pay considerably more, of which you then get a bonus. Unlike other things in the game, there seem to be many ways to unlock different careers paths, possibly based on what map is chosen, or other criteria.
 
Careers are what your students strive to be after the graduate. While more difficult careers have a higher chance of a student failing to graduate, they often pay considerably more, of which you then get a bonus. Unlike other things in the game, there seem to be many ways to unlock different careers paths, possibly based on what map is chosen, or other criteria.
  +
  +
==Couples/ Love==
  +
{{Sectionstub}}
  +
Couples can be formed with any number of hearts between them, but chances increase a lot the higher the heart count. Students gain hearts as they do activities with other students, and increase faster in areas with high spirit (so these should be common if you want to form couples). Auras also increase the odds of a couple successfully forming when a student asks another out (thus it's wise to wait until a student has an aura before using a [[File:Cupid arrow-pocket academy.png]] Cupid arrow.
  +
High spirit, very close friendship and high popularity of both students can also help form a couple.
   
 
==Structures==
 
==Structures==
Line 63: Line 150:
   
 
==Items==
 
==Items==
  +
{{Main|Items (Pocket Academy)}}
{| class="wikitable oddrow"
 
  +
Items are special object that may be used on student to active a specific effect, with half of all items changing a stat, and the others forcing a specific change or event for the student.
!rowspan="2"|Icon
 
!rowspan="2"|Name
 
!colspan="3"|Price
 
!rowspan="2"|Effect
 
!rowspan="2"|Unlock
 
|-
 
![[File:Hum-pocket academy.png|21px]]
 
![[File:Sci-pocket academy.png|21px]]
 
![[File:PE-pocket academy.png|21px]]
 
|-
 
| style="text-align: center;"|[[File:Review drill-pocket academy.png]]
 
|Review Drill
 
| style="text-align: center;"|22
 
| style="text-align: center;"|16
 
| style="text-align: center;"|0
 
|Boosts a student's [[File:Int-pocket academy.png|21px]] Int
 
|{{Initially available}}
 
|-
 
| style="text-align: center;"|[[File:Sports drill-pocket academy.png]]
 
|Sports Drill
 
| style="text-align: center;"|0
 
| style="text-align: center;"|12
 
| style="text-align: center;"|28
 
|Boosts a student's [[File:Ath-pocket academy.png|21px]] Ath
 
|
 
|-
 
| style="text-align: center;"|[[File:Ethics drill-pocket academy.png]]
 
|Ethics Drill
 
| style="text-align: center;"|25
 
| style="text-align: center;"|0
 
| style="text-align: center;"|0
 
|Boosts a student's [[File:Att-pocket academy.png|21px]] Att
 
|
 
|-
 
| style="text-align: center;"|[[File:Club card-pocket academy.png]]
 
|Club Card
 
| style="text-align: center;"|40
 
| style="text-align: center;"|40
 
| style="text-align: center;"|50
 
|Changes student's club
 
|
 
|-
 
| style="text-align: center;"|[[File:Pheromones-pocket academy.png]]
 
|Pheromones
 
| style="text-align: center;"|20
 
| style="text-align: center;"|80
 
| style="text-align: center;"|0
 
|Boosts a student's [[File:Pop-pocket academy.png|21px]] Pop
 
|
 
|-
 
| style="text-align: center;"|[[File:Career book-pocket academy.png]]
 
|Career Book
 
| style="text-align: center;"|65
 
| style="text-align: center;"|65
 
| style="text-align: center;"|60
 
|Changes student's career
 
|
 
|-
 
| style="text-align: center;"|[[File:Smart strap-pocket academy.png]]
 
|Smart Strap
 
| style="text-align: center;"|80
 
| style="text-align: center;"|0
 
| style="text-align: center;"|20
 
|Greatly boosts a student's [[File:Int-pocket academy.png|21px]] Int
 
|
 
|-
 
| style="text-align: center;"|[[File:Cupid arrow-pocket academy.png]]
 
|Cupid Arrow
 
| style="text-align: center;"|150
 
| style="text-align: center;"|150
 
| style="text-align: center;"|150
 
|Makes a student confess to another student
 
|
 
|-
 
| style="text-align: center;"|[[File:Devil arrow-pocket academy.png]]
 
|Devil Arrow
 
| style="text-align: center;"|459
 
| style="text-align: center;"|459
 
| style="text-align: center;"|459
 
|Breaks up a couple
 
|
 
|-
 
| style="text-align: center;"|[[File:Name book-pocket academy.png]]
 
|Name Book
 
| style="text-align: center;"|230
 
| style="text-align: center;"|230
 
| style="text-align: center;"|230
 
|Can be used to change a student's name
 
|
 
|}
 
   
 
==Clubs==
 
==Clubs==
  +
{{Main|Clubs (Pocket Academy)}}
{| class="wikitable centertext"
 
  +
Clubs helps students meet other students, go on group events, and are also a requirement to unlock the "legendary" rank.
!Name
 
!Unlock
 
!Cost
 
!Period
 
!Key Attribute
 
|-
 
| style="text-align:left;"|Baseball Club
 
|{{Initially available}}
 
|$1,800
 
|3 weeks
 
|Ath
 
|-
 
| style="text-align:left;"|Soccer Club
 
|{{Initially available}}
 
|$2,800
 
|3 weeks
 
|Ath
 
|-
 
| style="text-align:left;"|Tennis Club
 
|{{Initially available}}
 
|$3,000
 
|2 weeks
 
|Ath
 
|-
 
| style="text-align:left;"|B-Ball Club
 
|{{Initially available}}
 
|$3,000
 
|3 weeks
 
|Ath
 
|-
 
| style="text-align:left;"|Dance Club
 
|{{Initially available}}
 
|$2,500
 
|2 weeks
 
|Int
 
|-
 
| style="text-align:left;"|Glee Club
 
|{{Initially available}}
 
|$1,500
 
|2 weeks
 
|Pop
 
|-
 
| style="text-align:left;"|Track Club
 
|Bulletin Board next to Track
 
|$3,000
 
|3 weeks
 
|Ath
 
|-
 
| style="text-align:left;"|Art Club
 
|Bulletin Board next to Art Room
 
|$1,200
 
|3 weeks
 
|Int
 
|-
 
| style="text-align:left;"|Theatre Club
 
|
 
|
 
|
 
|
 
|-
 
| style="text-align:left;"|Computer Club
 
|
 
|
 
|
 
|
 
|-
 
| style="text-align:left;"|Band Club
 
|
 
|
 
|
 
|
 
|-
 
| style="text-align:left;"|Quilting Club
 
|
 
|
 
|
 
|
 
|-
 
| style="text-align:left;"|Politics Club
 
|
 
|
 
|
 
|
 
|-
 
| style="text-align:left;"|V.Game Club
 
|
 
|
 
|
 
|
 
|-
 
| style="text-align:left;"|UFO Club
 
|
 
|
 
|
 
|
 
|-
 
| style="text-align:left;"|Robotics Club
 
|
 
|
 
|
 
|
 
|}
 
   
 
==Challenges==
 
==Challenges==
Line 265: Line 162:
   
 
==Events==
 
==Events==
  +
{{Main|Events (Pocket Academy)}}
 
Events take place two time a year, with each season having different events. During an event, you pick a student to recruit people for that event, and then a month later host the event with the people that were recruited. Events are key in raising the range of potential student types and gaining research points. Rewards listed below are a 1-time effect.
 
Events take place two time a year, with each season having different events. During an event, you pick a student to recruit people for that event, and then a month later host the event with the people that were recruited. Events are key in raising the range of potential student types and gaining research points. Rewards listed below are a 1-time effect.
 
*'''Summer Event''' - Starts annually on Month 6 Week 1
 
*'''Summer Event''' - Starts annually on Month 6 Week 1
 
*'''Autumn Event''' - Starts annually on Month 11 Week 1
 
*'''Autumn Event''' - Starts annually on Month 11 Week 1
   
  +
{{BugsAndCheatsSection}}
{| class="wikitable oddrow"
 
  +
|+Summer Events
 
  +
==Trivia==
|-
 
  +
*If you look at some of the Japanese titles, there appears to be a "Pocket Academy 2". However, what we have in English as "Pocket Academy" is, in fact, Pocket Academy 2. Because [[Kairosoft]] never released the [[名門ポケット学院1|first installment]] in the English app market, they simply dropped the "2" for the English release.
!Events
 
  +
*In the same sprite sheet as the other 3 "Research point" images (Hum, Sci, PE), A [[File:Book-pocket academy.png]] forth image with the same background as the others is there. When looking at the [[Transcript:Localization text (English) (Pocket Academy)|localization text]] there's a line right under the names of the other three that says "Materials". So this icon may be an unreleased but planned fourth research point type.
!Cost
 
  +
*You may change your school's outfit at any time by going to Menu > School > School Info > hit arrow to go to "School Info 2/3".
!Reward
 
  +
*In some versions, the color of the hair of the students is brown or blonde.
!Prosp. Students
 
  +
*Students run faster on sport-related facilities, such as the Track, when they have an aura.
!Unlock
 
  +
*You may earn the 1K or 0K money from new student or win from the contest, where 0K is for money less than $1,000.
|-
 
  +
*[[Kairobot]], [[Assistant]], [[Chimpan Z]], [[Duck]] & Molezo  appear on loading screen.
|Park Stroll
 
  +
|$300
 
  +
==External Links==
| Fishing Tackle
 
  +
*{{TranslateLink|http://kairosoft.net/kairopark/pokegaku2.html|Official Page}}
|
 
  +
*{{TranslateLink|http://wikiwiki.jp/kairoparknew/pokegaku2|Japanese Wiki}}
| style="text-align:center;"|New School
 
  +
*[https://soundcloud.com/paynekiller92/sets/pocket-academy-ost Pocket Academy OST on SoundCloud]
|-
 
  +
|Haiku Contest
 
  +
{{Game platform list
|$1,200
 
  +
|googleplay = net.kairosoft.android.school2_en
| {{bc}}
 
  +
|ios = id432080204
|Local,Nerd
 
  +
|switch = pocket-academy-switch
| style="text-align:center;"|New School
 
  +
|playstation= UP5526-CUSA23477_00-KAIRO00000029000
|-
 
  +
|steam = 1921760
|Baseball Cont
 
  +
}}
|$2,500
 
| {{bc}}
 
|
 
| style="text-align:center;"|Promising School
 
|-
 
|Corn Roast
 
|$3,500
 
| {{bc}}
 
|
 
| style="text-align:center;"|Promising School
 
|-
 
|Essay Contest
 
|$5,000
 
| {{bc}}
 
|Local,Nerd
 
| style="text-align:center;"|Developing School
 
|-
 
|Field Study
 
|$7,000
 
|Camera
 
|
 
| style="text-align:center;"|Developing School
 
|-
 
|Science Fair
 
|$10,000
 
| {{bc}}
 
|All
 
| style="text-align:center;"|Major School
 
|-
 
|Marathon
 
|$12,000
 
|
 
|Jock
 
| style="text-align:center;"|Prestigious School
 
|-
 
|Field Trip
 
|$10,000
 
|
 
|
 
| style="text-align:center;"|<span style="text-align:start;">Prestigious School</span>
 
|-
 
|Swim Meet
 
|$14,000
 
|Boat
 
|
 
| style="text-align:center;"|Legendary School
 
|}
 
   
  +
==Language packs==
{| class="wikitable oddrow"
 
  +
{{LanguagePackSection|file=PocketAcademy}}
|+Autumn Events
 
  +
  +
{| class="article-table"
  +
!Language
  +
!CSV
  +
!Author(s)
  +
!Source
  +
!Notes
 
|-
 
|-
  +
|Indonesia
!Events
 
  +
|Link [https://drive.google.com/file/d/1AUa0flBCoRiNXuwv9kwg_lyArXFvxJUo/view?usp=drivesdk Google]
!Cost
 
  +
|[[User:ErwanScraft|ErwanScraft]]
!Reward
 
!Prosp. Students
 
!Unlock
 
|-
 
|Bingo Contest
 
|$500
 
| {{bc}}
 
 
|
 
|
  +
|Translate 100%
| style="text-align:center;"|New School
 
 
|-
 
|-
|Art Festival
 
|$2,000
 
|Art Kit
 
 
|
 
|
| style="text-align:center;"|New School
 
|-
 
|Karate Tourney
 
|$5,000
 
|{{bc}}
 
 
|
 
|
| style="text-align:center;"|Promising School
 
|-
 
|Computer Fair
 
|$8,000
 
|{{bc}}
 
 
|
 
|
| style="text-align:center;"|Promising School
 
|-
 
|Athletic Meet
 
|$10,000
 
| Skateboard
 
 
|
 
|
| style="text-align:center;"|Developing Schoo
 
|-
 
|Choral Comp
 
|$10,000
 
|{{bc}}
 
 
|
 
|
| style="text-align:center;"|Developing Schoo
 
|-
 
|School Mixer
 
|$12,000
 
|{{bc}}
 
|
 
| style="text-align:center;"|Major School
 
|-
 
|Fashion Show
 
|$15,000
 
|{{bc}}
 
|
 
| style="text-align:center;"|<span style="text-align:start;">Prestigious School</span>
 
|-
 
|School Trip
 
|$18,000
 
|Skates
 
|Local, Nerd, Jock
 
| style="text-align:center;"|<span style="text-align:start;">Prestigious School</span>
 
|-
 
|Ski Lesson
 
|$20,000
 
|Skis
 
|Local, Nerd, Jock
 
| style="text-align:center;"|Legendary School
 
 
|}
 
|}
   
  +
Old translation files (before language pack system was implemented):
==Endgame==
 
  +
*[[Transcript:Localization text (English) (Pocket Academy)|English localization file]]
{{EndgameSection|year=11}}
 
  +
*[[Transcript:Localization text (Japanese) (Pocket Academy)|Japanese localization file]]
   
==Bugs/Cheats==
+
==Gallery==
  +
<gallery>
*
 
  +
Pocket Academy.png|iOS icon for English app store.
  +
名門ポケット学院2 Banner.png|Japanese Banner
  +
</gallery>
   
  +
{{Game}}  
==Trivia==
 
  +
[[es:Pocket Academy]]
*
 
  +
[[Category:Offline games]]
{{Game}}
 

Latest revision as of 12:56, 22 January 2024

Pocket Academy gamenav iconPocket Academy Guide

Structures Spots Teachers Special Classes Items Events Crops & Animals Careers Challenges Students Clubs Transcript
Endgame / Replay Bugs & Cheats Manual Tips / Walkthrough
< Prequel Sequel >


This game is separate from Pocket Academy ZERO; please visit that page for correct info.

Pocket Academy is a game where you manage/build a school, go to sporting events, unlock new jobs, and watch the seasons go by. There are 3 grade years, and as a new year comes in, 3rd year students will graduate. How well you have equipped and guided them will determine whether they will succeed and have a good job.

School Rank[]

Rank Unlock Condition(s) Rewards
New Initially Available
Promising 5 Students
Developing 14 Students
1 kind of Pop Spot is built
Year 2
Major 18 Students
Year 4
Have 200 average grade points
3 kinds of Pop Spot are built
Panel Hall
Prestigious 20 Students
Year 6
Have 400 average grade points
6 kinds of Pop Spot are built
Legendary 28 Students
Year 20
Have 400 average grade points
16 kinds of Pop Spot are built
Won at least 8 different club competitions.
Lake Tiles

Maps[]

"Number of slopes" denotes the number of indestructible tiles that only paths can be built on, with "corners" being tiles that are indestructible and unbuildable. Slopes are needed to see the use of the "Skis" movement item.[Confirm]

# 1 2 3 4 5
Name Sunny Vale Normalville Lakeside Hill Valley Heavenly Hills
Description
Notes Well is not obtainable. Well is not obtainable. Well is not obtainable.
Number of slopes (corners) 39 (20) 20 (4) 43 (6) 134 (45) 16 (8)
Initially Available Snack Store

Pig Rm

Bulletin Bd

Inst Shelt

Trampoline

Vending Rm

Wtr Fntn

Tennis Ct

Y1 Classroom

Main Gate

Teacher Rm

Field

Gator Rm Stone Robot (it's recommended to destroy this due to the upkeep cost).

Teachers[]

Teacher Info

Teachers are an important part of your school. When a teacher teaches in a class, the stats of students in that room may raise. Having 1 teacher for each classroom is preferable. You can only have 2 teacher rooms total, for a total of 8 teachers.

Career Paths[]

Careers are what your students strive to be after the graduate. While more difficult careers have a higher chance of a student failing to graduate, they often pay considerably more, of which you then get a bonus. Unlike other things in the game, there seem to be many ways to unlock different careers paths, possibly based on what map is chosen, or other criteria.

Couples/ Love[]

This section is a stub. Please help expand it.

Couples can be formed with any number of hearts between them, but chances increase a lot the higher the heart count. Students gain hearts as they do activities with other students, and increase faster in areas with high spirit (so these should be common if you want to form couples). Auras also increase the odds of a couple successfully forming when a student asks another out (thus it's wise to wait until a student has an aura before using a Cupid arrow-pocket academy Cupid arrow.

High spirit, very close friendship and high popularity of both students can also help form a couple.

Structures[]

Structures come in three types: Environment, Facilities, and Special. Special structures have a finite amount that can be placed at any one time, while environment and facility structures have an infinite amount that can be placed.

Some structures can only be unlocked on specific maps, and are in no way attainable on others.

Spots[]

Spots are an important aspect of your school as they can, especially when used together at once, greatly boost the effectiveness of your structures.

Items[]

Items are special object that may be used on student to active a specific effect, with half of all items changing a stat, and the others forcing a specific change or event for the student.

Clubs[]

Clubs helps students meet other students, go on group events, and are also a requirement to unlock the "legendary" rank.

Challenges[]

Challenges are important in the long term term, as they increase the tuition gained by all students permanently. Some challenges you start out with, while other must be unlocked through specific criteria.

Events[]

Events take place two time a year, with each season having different events. During an event, you pick a student to recruit people for that event, and then a month later host the event with the people that were recruited. Events are key in raising the range of potential student types and gaining research points. Rewards listed below are a 1-time effect.

  • Summer Event - Starts annually on Month 6 Week 1
  • Autumn Event - Starts annually on Month 11 Week 1

Bugs & Cheats

Bug-game dev story Bugs and cheats listed below can be replicated on a device without the need of cheat tools.

Bugs[]

  • The description for the gold statue says "a impressive bronze statue", which is also grammatically incorrect.
    • At year 30 and 50 when you are awarded additional statues, it refers to all of them as "bronze statues" despite the fact that two of them are gold.
  • If a student enters an area that can only be accessed with a boat / skis, they may occasionally get stuck, often until the semester ends (although occasionally they will get unstuck and go back). Creating a way for the student(s) to get back across the water will usually make them move again.
  • Your event organizer (for spring / autumn events) can receive an invitation for an event, causing them not to be at school.
    • They might also change their clothes right after you ask them to be the event organizer.
      • This means there is a possible chance that no students have changed and no one is ready to participate in the event.
  • When skating is unlocked, students can sometimes change into tracksuits and travel on water even when it is not winter. They will use skateboards (not skates) or sometimes even just walk across water.
  • Right after an event ends, female students who are wearing blue tracksuits may appear to be using movement items.
  • On ver 1.1.0, the first time a student triggers an aura after a special class, "special" in the dialogue will be misspelled as "specal".
  • On ver 1.1.0, when hiring a teacher, certain applicants such as Jim Payne will have their Japanese name along with their English name.
  • No matter which personality you choose for your named student, he or she will appear to be "average".
  • If you attempt to use a Devil Arrow on a student who does not have a boyfriend or girlfriend, the error message displays in Japanese.

Cheats[]

  • If you fail a challenge, you can reload the game to reattempt it, as this game has no auto-save feature.
    • This also works for graduating students if they fail to get their chosen careers, though this is risky as other students may then fail their job on the second try.
  • If you compete in a club contest after the final tests but before the class leaves the classroom at the end of the 2nd semester, as soon as you come back to school the club will come back with the rest of the class,missing no time and you can send them again.
  • If you hold a special class before a student has gained any points after a transfer or on the first day,the 90 point classes you get from Legendary status will max those subjects out with just one class.(typically the student starts with 85)
  • It seems that the students are most likely to gain points in special classes if you use the points from the symbol that has the most points. Maybe it's to keep the symbol amounts as even as possible.

Trivia[]

  • If you look at some of the Japanese titles, there appears to be a "Pocket Academy 2". However, what we have in English as "Pocket Academy" is, in fact, Pocket Academy 2. Because Kairosoft never released the first installment in the English app market, they simply dropped the "2" for the English release.
  • In the same sprite sheet as the other 3 "Research point" images (Hum, Sci, PE), A Book-pocket academy forth image with the same background as the others is there. When looking at the localization text there's a line right under the names of the other three that says "Materials". So this icon may be an unreleased but planned fourth research point type.
  • You may change your school's outfit at any time by going to Menu > School > School Info > hit arrow to go to "School Info 2/3".
  • In some versions, the color of the hair of the students is brown or blonde.
  • Students run faster on sport-related facilities, such as the Track, when they have an aura.
  • You may earn the 1K or 0K money from new student or win from the contest, where 0K is for money less than $1,000.
  • KairobotAssistant, Chimpan Z, Duck & Molezo  appear on loading screen.

External Links[]

Language packs[]

Language Pack icon Language packs are community made translations of a specific game into a language not otherwise supported by Kairosoft. If you wish to create one, you can download the english CSV file here.
See the language packs page for details.
Language CSV Author(s) Source Notes
Indonesia Link Google ErwanScraft Translate 100%

Old translation files (before language pack system was implemented):

Gallery[]