Kairosoft Wiki
Advertisement
High Sea Saga gamenav iconHigh Sea Saga Guide

Jobs Items & Equipment Monsters Evolution chart Campaigns Relics & Rewards Islands Island Structures Ship Structures Friend IDs
IAPs Endgame / Replay Bugs & Cheats Manual Tips / Walkthrough


Fixing car This article is a stub.
You can help the Kairosoft Wiki by expanding it.

The Ship is mobile base for exploring in the game. Inside, structures can be built to enhance its capabilities. Some structures will produce knowledge point for job changing. Structures must be used by crews to get the produce. Most structures will have cost to use either by food or Gold.

Stats for Structures

  • Comfort - Affects HP recovery for wounded crews and monsters and work attitude.
  • Discipline - Affects knowledge point obtained.
  • Research - Makes getting items easier
  • Harvest - Affects how quickly it will produce resources such as food. Important for fields.
  • Prices - Affects goods prices at stores.


Structures will also affect nearby structures in a 3-square radius. Bonus for nearby structures are listed in the Effect and Bonus columns in the tables. However this bonuses will only apply to structures which has the equivalent Produce and/or Stat of the bonuses.
e.g

  • An Ammo Room gives bonus to Discipline, Research and Ranged. There are Training Room, Lab and Shooting Range built in the vicinity of it.
  • Training Room has a stat of Discipline and produce Melee. Thus, the Training Room will receive the Discipline bonus from Ammo Room but not the Research or Ranged bonuses because its Stat or Produce doesn't match.
  • The Lab will only receive the Research bonus from the Ammo Room but not the other bonuses.
  • The Shooting Range will receive the Ranged and Discipline Bonus from the Ammo Room.


The higher Stat values of Structures, the faster a crew will finish using a structure. So it's a good idea to group structures that has matching Stat and bonuses together to increase their Effectiveness.

Structures also have compatibility with some jobs. If a crew with a compatible job use a structure, the resulting produce will be increased significantly. Jobs' compatibilities with ship structures can be seen at the Cabins section in the Favorite Facilites column.

Ship structures can also level up the more it's used. Maximum level for structures is 300. As structures level up, their stats may increased but their cost may also increased too. The stats that may be affected during level up includes Use Cost, Produce, Stat and Effect. Knowledge Bonus remains the same. Known max Stats, Bonuses and Costs of Structures will be shown at the table inside the parentheses.

Facilites

Name Build Cost Use Cost Produce Stat Effect Bonus Remarks
Cabin 100G Comfort 48 Comfort+10 Used for crews to sleep See Below
Remove Used to remove unwanted structures
Monster Nest 1500G Comfort 180 Harvest+56
Comfort+20
Work+5 Used by monsters for sleep
Swap Places 20G Used to move structures elsewhere.
Red Carpet 200G Greatly increases walking speed.
Lab 200G 1 Food Curiosity 12 Research 50 Research+64
Comfort+22
Curiosity+5 Used to convert hold items to items & equipments.
Floor Panel 100G Increases walking speed.
Brig 1200G Discipline+20
Research+6
Used to hold captured prisoners.
Hold 1300G Harvest+22
Research+6
A place to store looted booties.
Large Hold 2800G Harvest+40
Research+14
A place to store looted booties.
Field 500G 25G Work 61
Food 5
Harvest 50 Harvest+23 Harvest+1 Spend gold to get food.
Tree Nursery 1000G 2G Work 50
Food 2
Harvest 32 Harvest+18 Spend gold to get food.
Chicken Stall 1400G 5G Sailing 24
Food 2
Harvest 51 Harvest+23 Spend gold to get food.
Pig Stall 1400G 5G Sailing 41
Food 4
Harvest 60 Harvest+27 Harvest+1 Spend gold to get food.
Cow Stall 2800G 6G Sailing 47
Food 5
Harvest 93 Harvest+40 Harvest+1 Spend gold to get food.
Mass Removal 100G Used to remove several nearby structures at once.
  • Note : Cabin is a very versatile structures. It will be remodeled depending on the crew that lives in it.

e.g A trader will have its cabin also functions as an item shop. So when the ship stay in a port, islanders can visit the shops on board and buy goods allowing players to make money.

  • As such cabins' compatibility will also differs depend on what job the cabin's owner is.

Building

Name Build Cost Use Cost Produce Stat Effect Knowledge
Bonus
Remarks
Bath 400G 1 Food Work 47 Comfort 27 Comfort+38
Discipline+16
Mess Hall 600G 10G Work 44 Comfort 29 Comfort+49
Harvest+19
Prices+4
Kitchen 600G 1 Food Work 30 Comfort 20 Comfort+76
Discipline+26
Library 600G 1 Food Curiosity 50 Discipline 20 Discipline+14
Research+4
Curiosity+5
Ammo Room 600G 1 Food Ranged 31 Discipline 21 Discipline+38
Research+12
Ranged+5
Training Room 600G 2(7) Food Melee 75(270) Discipline 48(170) Discipline+25(74)
Harvest+15(64)
Melee+5
Art Room 700G 1 Food Curiosity 58 Discipline 31 Discipline+19
Comfort+7
Curiosity+5
Tackle Room 700G 1 Food Work 36 Discipline 28 Discipline+17
Harvest+5
Chat Room 800G 1 Food Sailing 30 Comfort 28 Comfort+26
Discipline+8
Sailing+5
Juice Bar 1000G 1 Food Melee 21 Comfort 33 Comfort+46
Discipline+16
Prices+1
Lavatory 1000G 1 Food Work 52 Comfort 46 Comfort+27
Harvest+11
Harvest+1
Map Room 1100G 1 Food Sailing 50 Discipline 36 Discipline+20
Research+6
Sailing+15
Aid Station 1200G Curiosity 42 Comfort 168 Comfort+131 Courage+5
Mail Room 1200G 2 Food Curiosity 60 Discipline 45 Discipline+22
Harvest+8
Sailing+5
Shooting Range 1400G 1 Food Ranged 56 Discipline 57 Discipline+25
Research+9
Ranged+5
Museum 1400G 2(7) Food Curiosity 102(330) Discipline 78(198) Harvest+46(94)
Research+24(72)
Prices+5
News Room 1400G 1 Food Sailing 42 Discipline 52 Discipline+23
Research+7
Prices+2
Study 1400G 2 Food Knowledge 48 Discipline 48 Harvest+22
Research+6
Curiosity+5
Pool 1800G 2 Food Sailing 76 Discipline 70 Discipline+116
Comfort+44
Dart Room 1900G 2 Food Ranged 30 Comfort 64 Discipline+34
Research+12
Sailing+5
Dance Hall 2200G 2 Food Secret 35 Discipline 72 Discipline+32
Comfort+10
Courage+5
Chapel 2300G 2 Food Secret 38 Comfort 78 Comfort+33
Discipline+11
Secret+8
Master Dojo 2400G 2 Food Courage 35 Discipline 80 Discipline+34
Research+12
Melee+5
Casino 2400G 2 Food Sailing 37 Comfort 81 Research+34
Discipline+12
Secret+5
Dojo 3500G 2 Food Courage 50 Discipline 122 Discipline+52
Research+18
Melee+10

Environment

Name Build Cost Use Cost Produce Stat Effect Knowledge
Bonus
Remarks
Bench 100G Curiosity 11 Comfort 10 Comfort+20
Discipline+8
Prices+2
Lamp 200G Sailing 44(170) Comfort 44(158) Comfort+34(80)
Discipline+20(66)
Harvest+1
Flowers 200G 2 Food Curiosity 65 Comfort 35 Comfort+28
Harvest+16
Secret+5
Bush 400G Sailing 31 Comfort 36 Comfort+31
Discipline+15
Prices+2
Tree 400G 1 Food Sailing 35 Discipline 12 Comfort+26
Discipline+8
Sailing+5
Water Jug 600G 2 Food Sailing 49 Comfort 32 Comfort+27
Discipline+11
Harvest+1
Painting 1800G 1 Food Courage 30 Discipline 60 Comfort+28
Research+10
Prices+10
Aquarium 3400G 1 Food Work 44 Discipline 114 Comfort+51
Harvest+19
Prices+3
Fancy Chair 3600G 1 Food Courage 56 Comfort 114 Comfort+55
Research+21
Courage+5
Guardian Armor 5400G 2 Food Secret 53 Discipline 184 Comfort+83
Discipline+29
Secret+5
Goddess Statue 5800G 2 Food Courage 48 Comfort 195 Comfort+89
Harvest+31
Courage+10
Lucky Bird 6000G 4 Gold Ranged 48 Discipline 202 Comfort+92
Harvest+32
Prices+15
Legendary Sword 6600G 2 Food Courage 56 Discipline 223 Discipline+105
Research+37
Courage+5
Compass 7600G 2 Food Sailing 57 Discipline 253 Comfort+124
Research+44
Curiosity+5

Cabins

Cabins works like other ship structures but it's appearance and status may change according to the crew's job that owns the cabin. Cabins will always only have Comfort Stat but may have different Effect and Knowledge Bonuses.

Favorite Facilities listed in the table are per Job only. The actual Favorite Facilities, however, is a combination of the current Job's Favorite Facilites and Original Job's Favorite Facilites.
e.g
A Ninja with the Original Job Noble will have the combined Favorite Facilities of Bath, Training Room, Dance Hall (Ninja's Favorite Facilities) and Pool (Noble's Favorite Facilities).

Note :

  • There are 4 Original Jobs that is unique in the term of how their Cabin's appearance and function are determined. Instead of using the current Job's, these Jobs uses the Original Job's as the factor to determine their Cabins' appearance and function. The 4 Jobs are Trader, Smith, Genius and Dealer. Their Cabins' appearance and function will stay the same as their Original Job's no matter what their current Job are. The Favorite Facilites are still determined using the above rule.
Job Image Comfort Effect Knowledge
Bonus
Favorite
Facilities
Remarks
Seadog 48 Comfort+10 Bath
Sailor 48 Comfort+10 News Room
Pirate 48 Comfort+10 Flowers
Cook 80 Comfort+30 Work+10 Mess Hall
Kitchen
Farmer 32 Comfort+8
Harvest+2
Harvest+3 Field
Tree Nursery
Trader 64 Comfort+12 Mail Room
Smith 80 Comfort+12 Legendary Sword
Fisher 32 Comfort+6
Harvest+2
Sailing+10 Tackle Room
Joiner 64 Comfort+6
Discipline+2
Work+5 Aquarium
Rogue 48 Comfort+10 Water Jug
Cadet 64 Comfort+12
Discipline+4
Melee+15 Master Dojo
Boxer 64 Comfort+12
Discipline+4
Melee+15 Lamp
Archer 64 Comfort+8
Discipline+2
Ranged+15 Dart Room
Priest 128 Comfort+24
Harvest+8
Secret+5 Chapel
Clown 64 Comfort+16
Harvest+4
Prices+5 Chat Room
Nomad 128 Comfort+16
Discipline+4
Sailing+10 Juice Bar
Genius 96 Comfort+14 Lab
Gunman 64 Comfort+8
Discipline+2
Ranged +15 Ammo Room
Lancer 64 Comfort+12
Discipline+4
Melee +15 Training Room
Mage 96 Comfort+12
Research+4
Curiosity +10 Library
Guard 64 Comfort+12
Discipline+4
Melee +15 Guardian Armor
Doctor 256 Comfort+204 Curiosity +10 Aid Station
Bookie 112 Comfort+14
Research+4
Curiosity +10 Casino
Sniper 64 Comfort+8
Discipline+2
Ranged+15 Shooting Range
Thief 128 Comfort+16
Discipline+4
Sailing+10 Painting
Pilot 128 Comfort+16
Discipline+4
Sailing+10 Map Room
Seer 112 Comfort+14
Research+4
Curiosity+10 Study
Dancer 144 Comfort+14
Harvest+4
Sailing+5 Dance Hall
Viking 64 Comfort+12
Discipline+4
Melee+15 Mess Hall
Water Jug
Juice Bar
Wizard 160 Comfort+6 Courage+5 Chicken Stall
Pig Stall
Cow Stall
Major 288 Comfort+32
Discipline+10
Sailing+10 Map Room
Lucky Bird
Compass
Fencer 288 Comfort+32
Discipline+10
Sailing+10 Lamp
Guardian Armor
Goddess Statue
Outlaw 160 Comfort+20
Research+6
Secret+10 Mess Hall
Ammo Room
Compass
Dojo
Noble 288 Comfort+32
Discipline+10
Sailing+10 Pool
Golem 96 Comfort+2 Courage+15 Mess Hall
Ninja 240 Comfort+42
Harvest+14
Secret+8 Bath
Training Room
Dance Hall
Hero 288 Comfort+32
Discipline+10
Sailing+10 Museum
Dojo
Guardian Armor
Legendary Sword
Ruler 288 Comfort+32
Discipline+10
Sailing+10 Museum
Bench
Fancy Chair
Dealer 32 Comfort+10 Library
Art Room
Chat Room
Mail Room
News Room
Tycoon 288 Comfort+32
Discipline+10
Sailing+10 Museum
Juice Bar
Rebel 240 Comfort+42
Harvest+14
Secret+8 Flowers
Bush
Tree
Killer 64 Comfort+12
Discipline+4
Melee+15 Dojo
Furry 288 Comfort+32
Discipline+10
Sailing+10 Tree
Goddess Statue
Monkey 288 Comfort+38
Discipline+12
Courage+15 Art Room
Dart Room
Casino
Robot 320 Comfort+44
Research+14
Secret+20 Juice Bar
Lavatory
Pig Stall
Goddess Statue
Dueler 64 Comfort+12
Discipline+4
Melee+15 Training Room
Master Dojo
Dojo
Sumo 240 Comfort+42
Harvest+14
Secret+8 Mess Hall
Dojo
Professor 288 Comfort+32
Discipline+10
Sailing+10 Bench
Tree
Study
Aquarium
Fiend 96 Comfort+2 Courage+15 Mess Hall

Advertisement