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Spots (Pocket Academy)

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Pocket Academy Guide

Structures Spots Teachers Special Classes Items Events Crops & Animals Careers Challenges Students Clubs
Endgame / Replay Bugs & Cheats Manual Tips / Walkthrough
< Prequel


Spots are an important aspect of your school as they can, especially when used together at once, greatly boost the effectiveness of your structures. For spots to be formed, each structure must be within 3 squares of both of the others (doesn't have to be same one; could be two separate versions of same structure within range of the other two structures in the combo). Spot bonuses effect the structures within all 8 tiles of one of the spot's structures; as such, it can be useful to spread the spot out as much as possible and combine multiple spots together.

Note that the B-Ball Ct is the Basketball Court, not the Baseball Field.

Spot Structure 1 Structure 2 Structure 3 Hum-pocket academy Hum Sci-pocket academy Sci PE-pocket academy PE Int-pocket academy Int Ath-pocket academy Ath Pop-pocket academy Pop Att-pocket academy Att
Exercise Spot Track B-Ball Ct Vending Rm
+3 +++
++
Date Spot Tennis Ct Woods Library +2 +3
++ ++
Friend Spot Wtr Fntn Nurse's Rm Lounge +3
++ ++
Spooky Spot Music Rm Lab Incinerator
+3
+++
Study Spot Prncpl Rm Library AV Room +3 +3
+++
Art Spot Art Rm Music Rm Misc Room
+3
+++
Homey Spot Nurse's Rm Hm Ec Rm Rest Rm +2
+2
+++
Shopping Spot Snack Store Tiny Mart Cafeteria
+3
+++
+
Sports Spot Soccer Fld Pool Gym +2 +3
+++ +++
Famous Spot Bronze St Comp Rm Gold St +3
+3
+++ +++
Meat Spot Pig Rm Cafeteria Cow Rm
+5 ++++
Garden Spot Grass Field Wtr Fntn
+2
++ ++ ++
Twilight Spot Woods Slope Baseball Fld +3
+3
+++ +++
Power Spot Well Woods Grass +3
+3 ++
++
Fashion Spot Tennis Ct Art Rm Hm Ec Rm +3 +3
++ ++
Cosmos Spot Planetarium Rocket AV Room
+3
++
++
Fiery Spot B-Ball Ct Soccer Fld Incinerator
+3 +3
++ ++
Waiting Spot Bulletin Bd Big Rock Rest Rm +3
+1 ++
++
Club Spot Tiny Mart Soccer Fld Club +3
+1
++
Relaxing Spot Azalea Grass Bench +3 +3
++ ++
Water Spot Lake (Tile) Rest Rm Well +2 +3
++
Bio Spot Lab Comp Rm Mole Rm
+3
++ ++ ++
Tall Spot Totem Pole Giraffe Rm Bronze St +3
++
++
Action Spot Trampoline Dojo Club
+3 ++ ++
African Spot Elephant Rm Giraffe Rm Totem Pole +5 +3
++
Cooking Spot Incinerator Hm Ec Rm Wtr Fntn +1 +1
+ +
Election Spot Prncpl Rm Teacher Rm Lounge
+2 +3
++ ++
Jealousy Spot Incinerator Cafeteria Hm Ec Rm
+3 +2 ++
++
Kairo Spot Gold Robot Stone Robot Kairobot Rm +5 +5
+++ +++

There's one unobtainable spot combo that's listed in the game files :

  • Racing Spot which is a combination of Horse Rm, Track and Field.

The spot required a Horse Rm which is only obtainable if you have a racing spot in your school. Therefore this spot and Horse Rm are both unobtainable.

Spot CombosEdit

A very useful combinations of spots that uses grass (walkable area), multiple "re-used" small structures (that both spots use), and of which three structures are environments (and thus don't need to be accessible) are:

  • Power Spot - Well, Woods, Grass
  • Relaxing Spot - Azalea, Grass, Bench
  • Waiting Spot - Bulletin Bd, Big Rock, Restroom
  • Water Spot - Lake, Restroom, Well

The downsides to this combination is that it doesn't boost Ath-pocket academy Ath at all, and that the "Well" isn't available on all maps (only available on Sunny Vale and Lakeside maps).

If room is available, the following combination above can also be easily combined with:

  • Garden Spot - Grass, Field, Wtr Fntn

Which gives you the Field and Wtr Fntn, which can be used to chain into additional, bigger combos if needed.

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