FANDOM


Grand Prix Story 2 Guide

Vehicles Parts Items Staff Structures Sponsors Races Resources Raffles Friend IDs
IAPs Endgame / Replay Bugs & Cheats Manual Tips / Walkthrough
< Prequel


Stats Edit

When you enter staff training interface, you can see a "Hint" button on the bottom left of the screen. The listed is not just what the in-game list mentions, but also includes how it can impact the overall gameplay.

Staff with high Growth will gain more stats when leveled up (a random amount). To determine which is their most dominant stats, or the stats that can grow the most, just look at their initial stats. For example, Jackie Tan (A), who starts with low Agility and Analysis, will remain to have them as his 2 lowest stats even upon training. Strength is the only stat that does not benefit mechanics unless they are picked as a Test Run candidate.

  • Strength: Speed UP, Test Run (Main)
  • Agility: Acceleration UP, Repairs UP (Does not affect research speed, see Bugs)
  • Tech: Handling UP, Development Capacity (Stats gain outside the 3 stages), Design (Secondary), Aero Test (Secondary)
  • IQ: Exp gain, Design (Main)
  • Analysis: Dismantling, Vehicle analysis rate, Aero Test (Main), Test Run (Secondary)
  • Appeal: Fan gain, Advertisement

Stats will be capped after it reaches a certain amount via training.

Any stat can reach 4 digits without the need for purchasing or researching anything. Getting new licenses will unlock new training methods which will generally consume more energy and G but have a higher stat cap. Using better aura will also help in going further above the stat cap, which is essential in developing a good team.

Stats can also be increased regardless of the cap using seeds. There are 6 different seeds, each increasing one specific stat by a fixed 1~3 points. Seeds can only be obtained from races and as a common treasure raffle reward.

Besides racing and the training center, staff can gain exp using manuals. Manuals are items that increase a staff's experience upon consumption. There are 7 manual items that vary in their experience value. Manuals can be obtained alongside acquiring a new license or from challenge races.

Form Edit

Form have a big impact on all of the staff's actions including qualification races, overall race performance, developing stages and training. As such, Form plays a great role in the game and should not be left ignored if possible. The Form can be affected by the following:

  • Time: The form changes every hour.
  • Milk: A consumable item gained from the "Dry Springs" sponsor. Storing more than 2 Milk bottles in the inventory is not possible.
  • Musician Special Ability: The Musician character type that can be picked when first starting the game has an effect that increases the form of all the staff.

Drivers Edit

The Driver's contract has to be renewed every week, and the renewal cost is half the hiring price. Note that the following stats are just an approximation and are not 100% accurate; since staff might appear on the hiring list at varying starting levels, as such, the hiring stats may be completely random, but the stat distribution per level isn't. The hiring list updates every hour.

Name Str Agi Tech IQ Anlys Appl Growth Lv. Special Skills
Maria Sharp 361 229 304 232 307 374 A 57 Tough

Time Trial

Nic Nosberg 273 267 347 43 483 46 C 56 Aero-dynamite

Tackle

Oby Bun 265 135 129 194 129 161 D 37 Car Designer

Heat-Hater

F. Alfonso 322 185 90 430 131 125 B 43 Aero-dynamite

Adrenaline

Jo Aldente 116 57 109 175 143 155 C 26 Quick Start

Cold-Hater

Eva Eng 44 122 98 77 105 124 E 23 Late Bloomer

Heat-Hater

Koala Lampur 213 177 175 127 134 106 C 31 Drift Expert
Polly Pan 78 38 97 50 23 22 C 7 Boost Racer
Ukyo Pajama 63 75 31 23 41 24 B 5 Car Designer

Home Straight

Deb Steppe 26 8 16 37 22 29 D 1 Tough
May Crashley 16 7 13 7 42 12 D 2 Nocturnal
Tom Booze 74 56 167 29 29 13 D 11 Quick Start
Huck Norris 164 74 97 132 86 220 B 22 GP Maniac

Adrenaline

Iggy Suzuki 57 7 13 59 7 44 C 3 Home Straight
Kathy 95 13 116 78 96 25 B 10 Tackle
Chaser
Serena Sun 172 113 139 87 172 180 A 25 Feedback
Time Trial
Kimi Kone 176 285 181 375 290 139 A 43 Heat-Hater
Feedback
Sep Pang 247 394 390 123 193 526 B 62 Late Bloomer
Adrenaline
Tak Goto 12 15 22 14 10 8 E 1 Feedback
Bo Bumper 12 38 13 20 8 42 D 3 Test Driver
Mick Tesla 222 375 300 294 379 366 A 56 Drift Expert
Chaser
Dee Doria 146 143 121 137 352 182 B 34 Drift Expert
Adrenaline
Ben Jutton 345 199 310 350 145 92 B 47 Car Designer
Feedback
Lou Hamilton 588 400 116 196 222 229 B 60 Test Driver
Tackle
Ireton Cena 466 178 227 294 203 368 A 53 Adrenaline
Home Straight
Mike Shoe 233 189 180 174 144 369 B 43 Car Designer
King Ackbar 171 179 223 170 102 164 B 30 Slipstream
Heat-Hater
Bonny Barko 151 149 76 122 72 72 C 20 Slipstream
Boost Racer
Becky Blue 158 259 77 133 278 203 C 36 Car Designer
Home Straight
Max Muffler 51 60 47 96 84 59 D 11 Chaser
Pat Posh 18 47 40 23 8 52 D 3 Drift Expert
S. Bettel 346 468 254 417 212 438 A 67 Test Driver
Cold-Hater
Ginny Cotton 208 252 241 537 407 326 A 64 Tough
Nocturnal

Mechanics Edit

Mechanic's contract is a one-time payment. Note that the following stats are just an approximation and are not 100% accurate; since staff might appear on the hiring list at varying starting levels, as such, the hiring stats may be completely random, but the stat distribution per level isn't. The hiring list updates every hour.

Name Str Agi Tech IQ Anlys Appl Growth Lv. Skills
Tony Deff 78 156 295 143 73 221 C 25 Car Designer

Aromatherapy

Crash Taylor 127 123 222 161 70 90 D 20 Aero-dynamite

Self-Taught

Tom Edson 118 177 223 220 175 103 B 26 Aero-dynamite

Race Analysis

Mia Mile 45 47 150 91 9 8 E 9 Car Designer

Aero-Dynamite

Han Polo 135 74 128 97 130 22 E 18 Race Analysis

Self-Taught

Shea Shift 77 153 95 146 124 44 C 17 Aero-dynamite
Anne Spark 10 22 30 79 12 16 B 3 Hype
Panica D. 22 168 100 54 50 12 A 7 Cheer Squad
Emmy Greats 248 62 217 74 18 65 A 15 Aero-dynamite
Hype
Speed Smith 25 25 69 40 18 7 C 2 Race Analysis
Cat Kitty 54 36 82 27 19 7 C 4 Aero-dynamite
Sneezy Choo 76 48 194 80 52 58 B 12 Aero-dynamite
Alice Alison 167 212 138 120 131 125 B 23 Car Designer
Race Analysis
Diana Ride 74 143 343 143 191 192 B 29 Test Driver
Aromatherapy
Mo Andretti 362 161 315 377 267 95 A 45 Car Designer
Aero-dynamite
Lynda Seleb 244 123 268 261 256 167 A 33 Aero-dynamite
Aromatherapy
Hub Capp 151 146 191 90 114 95 C 21 Aero-dynamite
Test Driver
Pup E. Luv 153 111 148 118 94 134 C 20 Race Analysis
Aromatherapy
Gus O'Leen 74 147 112 89 46 133 C 16 Test Driver
Aromatherapy
Bae Bee 80 61 80 120 54 47 C 10 Race Analysis
Aromatherapy
Ty Flats 6 10 42 36 14 11 E 1 Race Analysis
Sakura Igazo 164 248 87 133 72 78 B 17 Aero-dynamite
Cheer Squad
Clay Plower 15 15 38 24 43 22 D 1 Race Analysis
Axle Rows 7 30 54 32 37 54 E 2 Aero-dynamite
Cheer Squad
Cruz Turner 50 23 67 44 57 16 D 2 Hype
Boba Fatt 238 170 329 236 203 302 A 39 Aero-dynamite
Test Driver
Mick Myson 196 148 273 232 201 119 A 28 Car Designer
Aero-dynamite
Lucky Millyan 283 160 383 220 266 165 B 43 Hype
Cheer Squad
Leo D Vin 69 197 234 363 118 233 A 30 Car Designer
Aromatherapy
Alf Lobel 360 170 218 173 132 208 B 35 Hype
Race Analysis
Clay Plower 17 17 43 27 28 24 D 2 Race Analysis
Will Wheels 21 76 150 42 10 63 D 8 Test Driver
Skid McGee 56 16 203 70 64 38 D 14 Aero-dynamite
Jackie Tan 290 74 290 295 91 305 A 37 Test Driver
Cheer Squad

Special Skills Edit

Drivers and Mechanics all share 7 skills by default that generally improve the driving or stat gain during vehicle development. One for each of the 4 Car Types, and one for each of the main stats: Speed, Acceleration, and Handling. However, staff can have one or two special skills, some of which are exclusive to one type of staff.

Some staff who only have one special skill (possibly all such staff) do have a 2nd "hidden" special skill, although the exact requirements to unlock them are still unknown. It's also unknown whether the hidden special skills are fixed or totally random.

All skills use the same amount of RP to level up, up to a maximum level of 9. Special skills only affect the user's team, with the only exception being Race Analysis.

LVL 1 2 3 4 5 6 7 8 9
RP 15 30 65 120 190 290 400 540 690
Skill Description (In-game) Type Note
Drift Expert Fast drifting on turns Driver Leveling up increases the trigger chance.
Nocturnal Optimized for night-time races Driver General performance increase.
Late Bloomer Gets faster towards the end of the race Driver
Self-Taught Gains EXP without help Mechanic
Adrenaline Chance of boost when overtaking Driver Leveling up increases the trigger chance.
GP Maniac Hyped at GP races Driver General performance increase.
Quick Start Accel. UP at start Driver
Slipstream Speed UP when behind a rival Driver
Cold-Hater Weak to cold, resistant to heat Driver General performance increase/decrease.
Heat-Hater Weak to heat, resistant to cold Driver General performance increase/decrease.
Boost Racer Nitro/aura effect UP Driver
Tackle Rams into rivals Driver
Chaser Chance of boost when overtaken Driver Leveling up increases the trigger chance.
Feedback More mechanics get race EXP Driver Level one will allow 2 mechanics to gain race EXP guaranteed. Leveling up increases the chance of additional grantee mechanics.
Race Analysis Triples EXP from racing Mechanic Leveling up increases the trigger chance. Affects all teams participating in the race.
Aromatherapy Restores driver's stamina Mechanic Leveling up increases the trigger chance.
Test Driver Great at Test Drives All Unique dialogue at very high levels.
Aero-dynamite Excels at wind tunnel tests All Unique dialogue at very high levels.
Cheer Squad Makes training more successful Mechanic Functions the same way as auras in training. Can trigger with all members of the team except the user. Leveling up increases the trigger chance.
Time Trial Better qualification race time Driver
Hype Creates hype, triggering aura Mechanic Leveling up increases the trigger chance.
Car Designer More skill at vehicle design All Unique dialogue at very high levels.
Home Straight Speeds up near the finish line Driver Activates at the straight line at the end of the track. Final lap only.

Training Edit

Training is another main approach to increasing the staff stats alongside leveling up. Notes to consider regarding training:

  • All training methods cost G and consume a certain amount of stamina in order to give bonuses to some stats. Training costs increase additively as the level of the staff increase.
  • Some training methods are more effective than others at increasing certain stats, however, they're usually more costly stamina and G wise.
  • Unlike leveling up, there's a limit to stat gains from training; as the effectiveness of training methods will keep decreasing as you train the staff until it becomes totally ineffective at increasing stats when reaching a certain point.
  • The only ways to increase the training stat cap is by training using an active aura or having a mechanic with the Cheer Squad chance based special skill on the same team.
  • The form affects the chance of getting a successful training session.

The following table lists all training methods in the game and the stats that they affect, sorting them from highest price to the lowest:

Training Method Strength Agility Tech IQ Analysis Appeal Stamina Cost
Lunar Training* Yes Yes Yes Yes Yes Yes 28
Space Training Yes Yes Yes Yes Yes 20
Pilot Training Yes Yes Yes 15
Reflex Drill Yes Yes Yes Yes 14
Sauna Session Yes Yes 12
Car Restoration Yes Yes Yes Yes 12
Tightrobe Yes Yes 13
Boot Camp Yes Yes Yes 12
Meditation Yes Yes 11
Chicken Appraisal Yes Yes Yes 10
Hi-Speed Drill Yes Yes 8
Traction Drill Yes Yes Yes 9
Army Car Study Yes 8
Cycling Yes Yes Yes Yes 8
Weight Transfer Yes Yes Yes 7
Video Research Yes 7
Shaping Up Yes Yes 6
Hiking Yes Yes Yes Yes 6
Uphill Drill Yes Yes 4
Car Study Yes Yes 4
Running Yes Yes 5
Dancing Yes Yes 3

*Unlocked upon reaching rank 120.

Team and Management Edit

The player can have up to a maximum of 3 teams, but only a maximum of 2 teams can be used to participate in a race at a time.

To unlock a new team, the player must relocate to a new location by accepting an offer from special guests. The first relocation option is given when the player reaches rank 9, and the second relocation option is given when the player reaches rank 50. Relocating will consume G, with 20,000G for moving to the 2nd location and 3,000,000G for moving to the 3rd location.

There are only 2 ways to move your staff to another team. One method is by paying 600 GP Medals to purchase a Conch. Another method is by simply firing your staff, and waiting for them to reappear at the hiring list again. They do not appear in the hiring list instantly and might take some time, so keep that in mind before attempting this method.

Ad blocker interference detected!


Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.