Kairosoft Wiki
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Revision as of 23:25, 24 June 2015

Dungeon Village gamenav iconDungeon Village Guide

Adventurers Equipment Jobs Structures Items Cauldron Enemies Quests Events
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Sequel >


Structures are one of your most important sources of income in the game. While some buildings allow your adventurers to buy equipment, most simply have a chance to effect your adventurers' stats, as well as make you money. Structures consist of environment, houses, shops, and eateries.

Structure have an upkeep, which often makes having every structure impractical, although not impossible. You must research structures before using them, and new structures are available for research as your village rank increases.

In the tables below, VillagePoints-DungeonVillage stands for village points.

Upgrading

Shops and eateries have certain stats that increase once the structure levels up. A structure levels up after it has been visited by adventurers enough times, and then remodeled by the player. Even after a structures reaches level 5 (the max level), stats often aren't maxed, and require items to max the individual stats out.

Using items on a facility can boost its price, quality, and appeal. Facilities with high appeal will be used more often. Note that stat increases for structures via items do not carryover on a replay-through.

Area Boost

Booth environment and structures have an "Area Boost" which affects the surrounding facilities. While the environment boosts price and quality, structures boost appeal.

Area boosts affect anything in a 1 square radius around any given tile of the environment / structure.

x x x
x S x
x x x

Standard Actions

Name Cost Unlock Notes
Path 10 Initially Available Keep all buildings connected
Remove 0 Initially Available
Rearrange 300 Reward for one star town
Vacant house 100 Initially Available
House 800 Appears only after you remove someone's house, and disappears again after all are replaced.

Flowers and trees

Flowers and trees
Name Build
Cost
Area Boost Unlock
Price Quality Condition Village Points
Sunflowers 200G 20G 5 Initially Available
Tulips 250G 20G 5 Pumpkin Product's shop opens 30
Fir Tree 250G 30G 10 One star town 40
Narcissus 300G 50G 10 One star town 50
Maple 300G 40G 10 Two star town 80
Firewood 400G 20G 25 Two star town 100
Cosmos 900G 70G 5 Three star town 140
Cacao Tree 1000G 40G 15 Four star town 180
Sacred Tree 1500G 70G 20 Cauldron at 45 knowledge or five star town 300

 Note: The build costs will multiply over time.

General

The Weapon Shop, Armor Shop, Accessory Shop, and Inn are different from the other buildings below, in that they serve unique purposes. The weapon, armor, and accessory shop sell equipment for your adventure to use. This is using their own money, rather than you spending money yours to outfit them. Be wary however, as they may not always get what you want them to. The inn is unique in that when an adventure is injured in a battle, they must be brought to the inn to recover.

General
Name Build
Cost
Maint
-ance
Attribute
Increase
Stats AB1 Unlock Great Boosting Items
Initial Max Condition VillagePoints-DungeonVillage
Price Qual App Price Qual App
Inn 1000 480 300 5 5 900 100 100 +10 Initially Available
Weapon Shop 1000 240 +10 Initially Available
Armor Shop 1000 240 +10 Initially Available
Accessory Shop 1000 0 +10 One star town 40
Florist 500 210 Dex-DungeonVillage + 300 5 5 900 100 100 +10 Initially Available File:Fancy Melon.pngFile:Giant Melon.png
Pharmacy 600 250 Dex-DungeonVillage + 330 5 5 990 100 100 +5 One star town 40 File:Fancy Melon.pngFile:Giant Melon.png
Toy Shop 600 330 Dex-DungeonVillage +
Sprt-DungeonVillage +
360 5 5 1080 100 100 +5 One star town 50 File:Cheap Bra.pngFile:Salve.pngFile:Powerful Salve.png
Antique Shop 800 460 Dex-DungeonVillage +
Sprt-DungeonVillage +
1440 100 100 +10 Two star town 80 File:Master Violin.pngFile:Salve.pngFile:Powerful Salve.png
General Store 800 500 Dex-DungeonVillage ++ 702 5 7 1170 100 140 +5 Three star town 120 File:Cheap Bra.pngFile:Salve.pngFile:Powerful Salve.pngFile:Ultimate Salve.png
Fireworks Shop 900 570 Dex-DungeonVillage ++ 630 5 7 1350 100 140 +5 Three star town 120 File:Cheap Bra.pngFile:Salve.pngFile:Powerful Salve.pngFile:Ultimate Salve.png
Sideshow 1000 610 Dex-DungeonVillage ++ 1140 5 7 1800 100 140 +20 Four star town 150 File:Cheap Bra.pngFile:Salve.pngFile:Powerful Salve.png
Public Bath 1200 520 Dex-DungeonVillage ++ 1800 120 140 +5 Five star town 200 File:Cheap Bra.pngFile:Master Violin.pngFile:Salve.pngFile:Powerful Salve.pngFile:Ultimate Salve.png
Windmill 1500 720 Sprt-DungeonVillage ++ 1620 120 200 +5 Four star town 200 File:Cheap Bra.pngFile:Master Violin.png
Casino 2000 750 Luck-DungeonVillage +++ 2052 7 7 3240 140 140 +5 Four star town 250
Circus 3000 720 Dex-DungeonVillage +++
Luck-DungeonVillage ++
2700 200 160 +20 May Le Tigre moving in
Fortuneteller 2000 460 Luck-DungeonVillage +++ 2070 140 200 +5 Cauldron at 40 knowledge
Haunted House 2400 450 Luck-DungeonVillage +++ 2340 140 200 +10 Cauldron at 60 knowledge
Combat School 800 360 Str-DungeonVillage++
Tgh-DungeonVillage +
450 5 5 1350 100 100 +5 Lance Alot moving in File:Iron Pipe.pngFile:Gold Bar.png
Archery Range 800 460 Str-DungeonVillage +
Dex-DungeonVillage ++
1350 120 100 +5 Two star town 50 File:Iron Pipe.pngFile:Gold Bar.png
Library 1500 480 Sprt-DungeonVillage++ 1440 160 140 +10 Frod Bigguns moving in File:Old Spellbook.pngFile:Ancient Book.pngFile:Stuffed Toy.pngFile:Bat Wing.pngFile:Beehive.png
Magic Lab 2000 720 Sprt-DungeonVillage +++ 936 8 8 2340 160 160 +10 Seffy Roth moving in File:Old Spellbook.pngFile:Bat Wing.pngFile:Beehive.pngFile:Magic Lamp.png
School 2000 900 Hth-DungeonVillage ++
Sprt-DungeonVillage ++
2070 200 200 +10 Three star town File:Old Spellbook.pngFile:Ancient Book.pngFile:Stuffed Toy.pngFile:Bat Wing.pngFile:Beehive.png
Museum 3000 1080 Sprt-DungeonVillage +++
Luck-DungeonVillage +++
2700 200 200 +30 Four star town 200 File:Iron Pipe.pngFile:Cheap Bra.pngFile:Salve.pngFile:Powerful Salve.pngFile:Light Diamond.pngFile:Old Spellbook.pngFile:Magic Lamp.pngFile:Meteorite.pngFile:Bat Wing.pngFile:Beehive.png
Castle 12000 2100 Sprt-DungeonVillage +++
Luck-DungeonVillage +++
4500 300 300 +30 Lily Raven moving in and ???

1. AB stands for "Area Boost" (see above) and increases the appeal of surrounding structures.

Food/Drink

Food/Drink
Name Build
Cost
Maint
-ance
Attribute
Increase
Stats AB1 Unlock Great Boosting Items
Initial Max Condition VillagePoints-DungeonVillage
Price Qual App Price Qual App
Cake Shop 400 180 Hth-DungeonVillage + 300 5 4 900 100 80 +5 Initially Available File:Fresh Milk.pngFile:Real Cheese.png
Ice Cream Shop 600 210 Hth-DungeonVillage + 360 6 4 1080 120 80 +5 Shop opens 30 File:Fresh Milk.pngFile:Giant Melon.png
Bakery 600 250 Hth-DungeonVillage + 420 6 4 1260 120 80 +10 Initially Available File:Snow Potato.pngFile:Real Cheese.png
Cafe 700 280 Hth-DungeonVillage + 420 6 5 1260 120 100 +10 Shop opens 50 File:Fresh Milk.png
Fruit Shop 800 420 Hth-DungeonVillage + 480 6 5 1440 120 100 +10 One star town 60 File:Giant Melon.pngFile:Fancy Melon.pngFile:Snow Potato.png
Curry Shop 900 430 Hth-DungeonVillage ++ 1530 140 100 +5 Two star town 70 File:Meatballs.pngFile:Snow Potato.pngFile:Fancy Ham.png
Stew Shop 900 460 Hth-DungeonVillage ++ 540 7 5 1620 140 100 +5 Three star town 70 File:Meatballs.pngFile:Fancy Ham.pngFile:Snow Potato.png
Restaurant 1000 540 Hth-DungeonVillage ++ 1800 140 120 +10 Two star town 120 File:Champagne.pngFile:Real Cheese.pngFile:Snow Potato.pngFile:Choice Herring.pngFile:Fresh Tuna.png
BBQ Shop 1000 550 Hth-DungeonVillage ++
Str-DungeonVillage ++
690 7 7 2070 140 140 +10 Three star town File:Meatballs.pngFile:Fancy Ham.png
Pub 800 570 Hth-DungeonVillage ++
Dex-DungeonVillage ++
1710 140 140 +10 Two star town 90 File:Champagne.png
Fancy Bar 1500 750 Hth-DungeonVillage +++
Luck-DungeonVillage +
2700 200 160 +5 Book Shields moving in File:Real Cheese.pngFile:Champagne.png
Witch's House 2000 600 Hth-DungeonVillage +++
Luck-DungeonVillage +
750 10 8 2250 200 160 +20 Cauldron at 30 knowledge File:Real Cheese.pngFile:Champagne.pngFile:Nata De Coco.png

1. AB stands for "Area Boost" (see above) and increases the appeal of surrounding structures.