Structures come in three types: Environment, Facilities, and Special.
Environmental rooms are primarily used to raise the spirit of near-by facilities. An infinite amount of them can be placed.
Facilities are the main type of structures used in the game, are are key for building up your school as well as making combos. However, make sure not to build too many at once, as these facilities have an upkeep cost.
Special structures are structures that have a limited amount that can be placed at any time, have an upkeep cost, and provide a boost to nearby faculties. These structures also includes structures such as teacher/class rooms, gates, fields, and animal rooms.
Some structures can only be unlocked on specific maps, and are not attainable on others.
Structures can be level to increase their effects, up to a max level of 5.
Unlocking and Bulletin Boards
Unlocking structures in Pocket Academy is done by visiting bulletin boards. Only students can unlock structures, teachers can only unlock clubs.
Unlike unlocking clubs, the requirements for unlocking structures is quite diverse. They can be anything from structures, spots, graduates with specific careers and visitor's stat. However, there's no required range checking. Structures and spots can be placed faraway from the bulletin board and they will still count.
For requirement that required a certain stat above certain level, only if the student that use the bulletion board that are checked for the stat requirement. If (s)he don't have the required stats, the structure will not unlock although there are other students that fulfills the requirement.
Environment
Icon
Name
Price
Spirit
Unlock
Notes
Wood Hall
$20
Initially Available
Panel Hall
$40
Major School
Increases nearby facilities spirit points.
Remove
$0
∅
Dirt Path
$10
Initially Available
Sidewalk
$50
Promising School
Grass
$30
Developing School
Students will randomly relax when on grass.
Flowers
$200
+1
Initially Available
$10 monthly upkeep
Lake
$2000
Legendary School
Need for some movement items, combos, and fishing.
Woods
$160
+1
Initially Available
Can help people passing nearby to relax.
Big Tree
$500
+1
Only available in some maps
Azalea
$200
+1
Promising School Garden Spot
Can help people passing nearby to relax.
Pine
$400
+1
Developing School Bio Spot
Bamboo
$400
+1
Major School 18 students or more
Can help people passing nearby to relax.
Poplar
$500
+1
Prestigious School 20 students or more
Can help people passing nearby to relax.
Palm Tree
$800
+1
Legendary School 25 students or more
Big Rock
$1000
+1
Promising School 20 Azaleas or more
Can help people passing nearby to relax.
While these exist in the game files, these may not be accessible in any map:
Mythic Tree
Small Tree
Facilities
Icon
Name
Price
Upkeep
Spirit
Unlock
Description
Notes
Locker Rm
$1200
$20
Y1 M6
Used for changing.
Well
$1500
$80
Initially Available*
Provides fresh drinking water
*Only available in Sunny Vale & Lakeside Maps. There is no way to obtain it on other maps.
Bulletin Bd
$1500
$80
Initially Available
Get suggestions from students.
Inst Shelt
$2000
$80
2 Fields
Needed to raise crops.
Trampoline
$3000
$80
2 Wtr Fntns
Puts a bounce in your step.
Dojo
$6000
$80
2 Gyms
Arcade
$6000
$80
Developing School
Nice for taking a break.
Earns money for the school
Bench
$1000
$80
Promising School
Perfect for a sun bathing.
Planetarium
$20000
$80
Prestigious School 1 Astronaut graduates
Snack Store
$5000
$160
10 Students
Sells snacks and stationery.
Initially Available on 1st map Earns money for the school
Vending Rm
$3000
$120
Developing School Snack Store
Sells invigorating drinks.
Earns money for the school
Wtr Fntn
$2500
$80
7 Students
Hand washing is important.
Rest Rm
$2000
$60
4 Students
With heated seats!
Misc Room
$3000
$100
16 students
A big, multi-purpose room.
Lounge
$2000
$120
5 Students
For relaxing with friends.
"Tea room" in Japanese version
PA Rm
$2000
$130
7 Students
For making announcements.
Nurse's Rm
$1500
$120
5 Students
Come lie down if you're ill.
Library
$3000
$180
+4
7 Students
Full of useful books.
AV Room
$5000
$360
+4
Developing School
Watch educational videos.
Tiny Mart
$2000
$700
+4
Major School
Sells convenient goods.
Earns money for the school
Lab
$4000
$200
Developing School Int >= 90
Music Rm
$3000
$160
Promising School Int >= 90
Has posters of musicians.
Cafeteria
$10000
$200
Developing School Att >= 75
Sells cheap meals and snacks.
Art Rm
$5000
$300
Music Rm Int >= 90
Hm Ec Rm
$3500
$200
Int >= 80
Has high-tech sewing machines.
Comp Rm
$12500
$500
Developing School Lab
Track
$5000
$100
Promising School Ath >= 50
Do all kinds of exercise here.
Tennis Ct
$4000
$130
Promising School Ath >- 40
Popular with the fashionable.
B-Ball Ct
$4000
$180
Tennis Ct Ath >= 60
Greatly boosts athletic skill.
Baseball Fld
$8000
$300
2 Tennis Cts Ath >- 80
Build a bulletin board adjacent to Tennis Ct
Soccer Fld
$10000
$400
1 Baseball Fld Ath >= 105
Build a bulletin bd near a Baseball Fld.
Gym
$21000
$300
Developing School Comp Rm Int >= 95
There may be a different set of conditions that unlocks it.
Pool
$23000
$500
Prestigious School Gym Ath >= 110
Incinerator
$1200
$50
5 Students
For burning garbage.
While these exist in the game files, these may not be accessible in any map:
Clock
Special
Special rooms offer special effects or offer high stats boosts.
Animal Rooms - As the students take care of the animal, it will begin to produce a product, which is then automatically sold and the income given to the school. More rooms will be awarded as the specific one is being used.
Fields - Similar to animal rooms, but can offer multiple crops to be grown, with most seeds for a specific plant needing to be unlocked. More rooms will be awarded as they are used.
Gates - Let students leave and enter for break. A path must be connected to the main gate for students to access it freely / willingly (Note: while they may go onto a path not connected to the main gate, they may possibly get "stuck" until a path is created for them).
Statues - Extra statues of each type will be awarded at Year 30 and 50 for a total of 3 each.
Icon
Name
Price
Upkeep
Spirit
Unlock
Description
Notes
Club
$1000
$80
Y2 M6
Totem Pole
$5000
$80
Randomly awarded on graduations
Has a mysterious atmosphere
Extras awarded by graduating students
Rocket
$30000
$80
Legendary School 10 Astronauts graduates
Classroom
$300
Awarded as students increase
Maximum 3 Classrooms per year group
Prncpl Rm
$3000
$240
+4
Promising School
Get sage advice.
Gate
$1500
$300
Initially Available
Used to enter and leave.
Extra gates awarded as rank is increased
Chicken Rm
$1000
$100
Initially Available
Spirit boosts sales price.
Rabbit Rm
$2000
$120
Promising School
Spirit boosts sales price.
Pig Rm
$3000
$140
Developing School
Spirit boosts sales price.
Cow Rm
$5000
$160
Developing School
Spirit boosts sales price.
Duck Rm
$8000
$180
Major School
Spirit boosts sales price.
Panda Rm
$8000
$180
Developing School 2 Adventurer graduates
Spirit boosts sales price.
Koala Rm
$8000
$180
Major School 4 Adventurer graduates Fiery Spot
Spirit boosts sales price.
Giraffe Rm
$8000
$180
Prestigious School 7 Adventurer graduates Fiery Spot
Spirit boosts sales price.
Gator Rm
$8000
$180
Only available in some maps
Spirit boosts sales price.
Elephant Rm
$8000
$180
Prestigious School 11 Adventurer graduates 1 Conductor graduate Fiery Spot
Spirit boosts sales price.
Mole Rm
$8000
$180
Prestigious School Cooking Spot
Spirit boosts sales price.
Kairobot Rm
$8000
$180
Legendary School Jealousy Spot 5 Gold Robots
Spirit boosts sales price.
Teacher Rm
$5000
∅
-2
Initially Available
Second Teacher Rm awarded as Developing School
Bronze St
$10000
$250
+4
16 Students
Extras awarded at Year 30 and 50.
Gold St
$20000
$450
+6
Year 5
Stone Robot
$38000
$500
+8
Year 8
Gold Robot
$50000
$800
+10
Year 15
Cherry Tree
$1000
∅
+1/+6
Initially Available
Can help people passing nearby to relax.
Extras awarded by graduating students
Field
$1000
$100
Initially Available
Produce various crops.
While these exist in the game files, these may not be accessible in any map: