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Epic Astro Story gamenav iconEpic Astro Story Guide

Structures Residents Enemies Skills Equipment Exploration Planet Research Points
Endgame / Replay Bugs & Cheats Manual Tips / Walkthrough


Tips This page consists of tips / a walthrough that is subject to opinion. While content is still required to be factual, tips are simply a possible route one may decide to pursue.
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When You Win[]

  • "That was easy! None of us were even wounded!." - You get this message if none of your residents retreated in battle
  • "That was close, but we managed to defeat them!" - You get this message if any of your residents retreated.

When You Lose[]

  • "We managed to get away... We’ll face them again later." - You get this message if you run away n away from battle.
  • "Ouch... That was painful... I hope we do better next time." - You get this message if all of your residents retreated from battle.

Chimpan Z Suit After Endgame[]

Unlocking the Chimpan Z Suit (100% home planet exploration) after endgame still carries over to future playthroughs, as long as the next playthrough is started after the suit is unlocked and saved.

Making Money[]

  • Exporter works on buildings directly beside it. By producing higher priced products, you can export these items for more money.
  • When tourists visit your planet, they may also purchase products from you directly, such as from factories or fields. Tourist spots should also be placed near the resort hotel.

Save Money[]

  • Avoid build so much building or you may run out of money.

Buildings that may cost much money for upkeep such as $2.5K:

  • Exporter
  • Factory
  • Processing Plant ($5.0K)
  • Flower Bed ($1.0K)
  • Space Port
  • Resort Hotel

Recruit Uninvited Resident - Low Cost[]

Best way to save money is to cut costs for exploration. As your exploration progresses, you will require higher level residents for your battles. However, the cost of sending them for exploration can be VERY high. Instead, use a level 1 resident with high exploration stat (optional on the stat). A level 1 resident will only cost 10k per exploration. At later exploration, an event can easily give you over 100k, allowing you to earn from just exploration alone.

In unexplored areas, the battle occurs only at 100% point, whereas in dungeon, the battle occurs at 80% point (other than endless chasm). So you can use your level 1 resident to explore to 99% and 79% and retreat from battle, and then bring in your combat team to wipe out the enemies. This cut your cost and manpower to a minimum. This also works for planet exploration, which has pirates at the first event point, with mostly residents subsequently.

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