|Game Dev Story Guide ✍|
Training methods are one of the way you can increase your employees' stats, the other being leveling them up. However, unlike leveling which uses Research Data and raises their salary, training uses their power and cash. Training can raise an employee's Programming, Scenario writing, and Graphic and Sound ability.
You start of with only a few training methods, but unlock more as the game progresses. After using enough training methods on an employee, the effect they have on that employee diminishes, possibly to zero. However, using a more powerful training method will allow the employee to once again learn something. On any training type, there is a chance for the training to be super effective.
Super effective training (shown as "Super Parameter Up") will award 3x the base increase for a training method, even after that training method would normally have no effect. This is a completely random occurrence however.
Even after you can't raise an employee's stats with training anymore, you can still raise your stats by 6 somewhat frequently using the "pinball" training. Just like any training option, it will sometimes give the super parameters power up.
Power is required to be able to train an employee, and is an attribute specific to that employee. Power is raised over time through work depending on the direction of the game, or through the use of energy drinks bought from Pumpkin Products. While training, there is a random chance for you to greatly increase your parameters, usually triple the normal rate. This can even happen when a training has lost normal effect and is giving no normal stat increase.
Every employee has a separate max power level specific to them. Even if a training method takes more power than the employee has, as long as they have more than zero power they can train.
This listed increases are the initial stat increases, these will lower the more training that is done.