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Training (Pocket Stables)

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Pocket Stables Guide

Races Training Pedigrees Breeding Abilities Structures Items Jockeys Visitors
Endgame / Replay Bugs & Cheats Manual Tips / Walkthrough


The key to winning races is to be prepared for it beforehand. Before running/signing a race, you can view how long is it as well as the course route. It allows you to estimate how much stamina the horse will need to finish the race, and what stats are more important in order to win. However, the training of your horses is a the key aspect for winning races. Every horse have base stats and maximum stats bases on the pedigree and traits, and all the horses of the same pedigree have the same max stats but different base stats.

About TrainingEdit

You can train your horses beyond their limits by using training facilities, and teaching them abilities, but you can not do so using Special trainings. The best way to max the stats of your horses is training them until they reach their max stats and then teach them abilities. The stats of the jockey who ride the horse also influence their stats. It is very important chose the right jockey for the job, as if you enter a race with a lots of curves it be wise to use a jockey with high corner. Also a jockey with high training stats will train your horses better.

When a horse is 3 years old his max stats drop down; this means that they need to reach their max stats into the first 2 years. The stamina, speed, dexterity or intensity of a horse never drop down so if you reach the max for that stats it will not drop down. But if you don't max their stats, they will never truly reach thier potential. Sometimes you can train or sign on a race but not both because all of these can make your horse get fatigue. When you breed a horse his base stats will be higher, so you don't need train them as much as a pure pedigree.

Training facilitiesEdit

Name Cost Maint. Size Stat Boost Appl Qual Unlock
Dirt Course $750 $17 2x4 Stam-pocket stables+++ Dex-pocket stables+ 4 12 Win 10 Mil. Qualifier
Grass Course $750 $25 4x2 Sped-pocket stables+++ Inten-pocket stables+ 5 15 Win 10 Mil. Special race
Pasture $500 $7 2x2 Fatg--- Cond - pocket stables+++ 9 15
Initially Available
Pool $500 $15 1x3 Stam-pocket stables++ Inten-pocket stables+ 10 15
Initially Available
Slalom $500 $10 3x1 Dex-pocket stables+++ 15 20 Win Sp. Novice Race
Sloping Course $750 $15 3x1 Inten-pocket stables+++ 3 8 Win 16 Mil. Qualifier
Spa $750 $15 2x2 Fatg--- Injr--- 12 20 Win MegaComm Ultra Race
Walking Course $400 $5 2x2 Sped-pocket stables++ Dex-pocket stables+ 15 20
Initially Available

Horse Special TrainingEdit

The horses can be trained using a certain amount of money or medals and energy. All the special trainings affect the fatigue stat of the horses (just as massaging decreases it). In the table below you can see all the special training options in the game and how they affect horses and your finances. The arrows indicate how much the training will affect a horse's stats, with a bigger arrow meaning a bigger affect. For example, if we train using the Speedster drill, the horse could get speed of +24, but if we use Stride Pr. it will get speed of +6 or less (these stats are examples and don't reflect actual values). You can not train over the max stats whit Special Trainings.

An image of all training types can be found here.

Name Cost Enrg Stam-pocket stables Sped-pocket stables Dex-pocket stables Inten-pocket stables Fatg Unlock
Speedster 12 Medals-pocket stables -6
+++
++ Bearington Contract
Ninja $375 -5
+ + +++ ++ Bearington Contract
Toughness $330 -9 +++
++
++ Bearington Contract
Origami 10 Medals-pocket stables -7
+++ + ++ Bearington Contract
Massage $75 -7
--
Initially Available
Stride Pr. $45 -6
+
+
Initially Available
Pitch Pr. $30 -5
+ +
Initially Available
Pull Cart $33 -9 +
++
Initially Available
Jump Drill $55 -7
+ + +
Initially Available

Jockey Special TrainingEdit

Name Cost Enrg Handle-pocket stables Drive-pocket stables Corner-pocket stables Train-pocket stables
Endurance $75 -6 +
Jump Rope $75 -5 +
+
Whip Use $110 -5
+
+
Train Up $100 -5
+
Shape-Up $115 -6 ++ +
Blnc. Ball $125 -5 +
++
Discipline $160 -5
++
+
Empathy $150 -5
++
Mk. Crouch $180 -6 ++
+
Hang-On $185 -5
++
W.M. Whip $225 -5 + ++
Horse-ese $210 -5
+
++

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