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Magazine Mogul gamenav iconMagazine Mogul Guide

Stores Locations, Themes and Angles Combos Series Scouting Staff Training Items Council projects
Endgame / Replay Bugs & Cheats Manual Tips / Walkthrough


Quote marks The following page is an exact transcription of the game's Tutorial guide. The transcription below is of original content created / owned by Kairosoft Co., Ltd. It should not be modified to correct information, unless it is incorrectly transcribed verbatim.
Tutorial 1/32
In this simulation game, you run a small town magazine. Collect information and write feature stories to promote your town. You might even win the Grand Prize at the Town Magazine Awards!
Tutorial 2/32
Game Flow
Create and publish issues of your magazine to earn income. Boost sales by training your staff and publicizing the magazine. Scout around your town to collect information.
Tutorial 3/32
Creating a Magazine 1
Choose a good combination of location, theme, and angle to produce good articles. Try a variety of combinations.
Tutorial 4/32
Creating a Magazine 2
Your editorial staff will take part in planning meetings to discuss the project. Staff with better planning abilities will make better plans.
Tutorial 5/32
Creating a Magazine 3
Staff duties change depending on whether they are assigned to articles or advertsing. Use the "Assign" menu to change assignments.
Tutorial 6/32
Advertising
Printing advertisements for stores allows you to collect advertising revenue after the magazine is sold. You can receive bonuses if your advertising team creates quality ads.
Tutorial 7/32
Series
Publishing a series costs a manuscript fee, but it can have positive effects on your magazine. You can find authors by scouting around town.
Tutorial 8/32
Readership
Changing the advertisers and series under "Layout" affects your readership. Selecting themes or angles that are popular with your readers leads to higher sales.
Tutorial 9/32
Proofreading
Your staff will check for typos in your finished magazine, getting knowledge points for each one they correct. You can publish even with typos, but too many can drive readers away.
Tutorial 10/32
Magazine Sales
The completed magazine will be sent to the printer and sold. Promotions can provide a temporary boost to sales.
Tutorial 11/32
Magazine Stats
⬛Writing
Good writing helps a magazine sell over a longer period of time.
⬛Design
Good design gives an initial sales boost that tapers off.
Tutorial 12/32
⬛Interest
Affects everything. Easy to increase in a planning meeting.
⬛Typos
Occur during magazine creation. Correct them to get knowledge points.
Tutorial 13/32
Staff
You can recruit staff a variety of ways. Train and level them up to improve their abilities. Their salaries are deducted in the 4th month of each year, so be sure to save up.
Tutorial 14/32
Staff Stats 1
⬛Writing
Affects the quality of articles and advertising.
⬛Design
Affects the design of articles and the quality of advertising.
Tutorial 15/32
Staff Stats 2
⬛Planning
Affects how interesting articles are.
⬛Scouting
A higher score will lead to better results during scouting.
Tutorial 16/32
Staff Jobs
Abilities vary with a staff member's job. They also improve when he or she levels up. You can use an item to make a staff member switch jobs.
Tutorial 17/32
Scouting
Scouting reveals new themes, writers, and training methods. While scouting you will encounter barriers and question marks that can be overcome with high scouting ability.
Tutorial 18/32
Publicity
Publicity can increase your subscribers and boost magazine sales. Some types become ineffective once you reach a certain number of subscribers.
Tutorial 19/32
Banks
You can take out loans at banks, which you must then pay back with interest later. Be sure to save enough to repay your loan by the time it's due.
Tutorial 20/32
Town Magazine Awards
Put out a good magazine and you can win trophies. Win the Grand Prize and you may well get the attention of their entire world!
Tutorial 21/32
Towns
Progress through the game and you'll be able to join the town council. This will allow you to promote public projects and invite stores to your town to help it develop.
Tutorial 22/32
Town Info 1
⬛Budget
Used for public projects or to invite/evict stores.
⬛Population
Increase for higher magazine sales and tax revenue.
Tutorial 23/32
Town Info 2
⬛Land
This is land where stores can be invited to open. Increase it by merging with other towns.
⬛Projects
These are public projects in progress.
Tutorial 24/32
Town Culture
There are 4 kinds of culture: Lifestyle, Food, Clothing, and Entertainment. The greater your town's culture, the more people it will attract. Inviting businesses and stores boosts culture.
Tutorial 25/32
Town Projects 1
Public projects can increase your town's culture and population. The larger the project's scale, the more effective it will be, but upkeep will be more expensive as well.
Tutorial 26/32
Town Projects 2
If you don't have the budget to cover the upkeep of your current projects, some will be canceled automatically.
Tutorial 27/32
Stores
Inviting stores to your town boosts its culture and population. You can use advertising to raise stores' profiles and help them level up, making them even more beneficial to the town.
Tutorial 28/32
Town Relations
As you promote relations with other towns, your friendship with them will grow. The more your town's culture overlaps with theirs, the closer you become.
Tutorial 29/32
Mergers
When you develop close ties with another town, it becomes possible to merge. Doing so increases your town's population and adds new scouting locations.
Tutorial 30/32
Ending
The game "ends" at the end of the third month of the 20th year. Your funds and points will be calculated, and you can register them in online rankings. You can then continue to play as long as you like.
Tutorial 31/32
Other
Some of your stats can be carried over into a new game after the game's "ending". A special secret character may even make an appearance...
Tutorial 32/32
About the Game
Manual - magazine mogul
Magazine Mogul
(C)Kairosoft
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