Pocket League Story Guide

Coaches Facilities Players Sponsors Formations Training Compatibilities Matches
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Quote marks The following page is an exact transcription of the game's How to Play guide. The transcription below is of original content created / owned by Kairosoft Co., Ltd. It should not be modified to correct information, unless it is incorrectly transcribed verbatim.
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Pocket League Story
In this simulation game, you play the role of a soccer team owner. Train your players and try to create a world-class team.
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Game Flow 1
In the game, you will hire and train players and try to win in various leagues. Upgrade your team facilities and sign with new sponsors to get more money.
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Game Flow 2
Each year, you will hire a coach and come up with your ideal starting lineup before facing off against a variety of opponents.
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Matches 1
Matches are played automatically by your players. You can occasionally give them instructions about strategy. You can change all players at halftime.
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Matches 2
League matches are round-robin matches, while Cup Matches are tournament-style. Each type lets you discover different things. Try to beat all of the leagues.
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Players 1
There are 5 player stats:
Kick: Shot accuracy/pass strength
Speed: Running speed
Tech: Play accuracy
Body: Ability to not fall down
Keep: Goalkeeping skill
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Players 2
Each player has a ranking from F to A, showing how well they perform in a particular position. Try putting players in various positions to see which they are best at.
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Players 3
Some players have special talents, like Exceptional Players and Strikers. This affects how easy they are to train, and their final stats at level 30 (the maximum).
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Players 4
Players get paid each time they play in a match. In addition, the more they play, the higher their salary will get. If a player doesn't play, you don't have to pay.
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Falling Down
When a player's Balance Gauge reaches zero due to a collision with another player, they will fall down. This will increase their Aura Gauge.
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When a player falls down, their Aura Gauge goes up, eventually allowing them to activate an Aura. This boosts their abilities, but activating it at the right time is key.
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Coaches affect the experience points players get from practicing, and the Research Points gained after a game. Extend a coach's contract to make them go up in level.
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Special Practice
You can choose 3 players for special practice. Each type will affect a different stat. Each player's talent also affects how much their stats will increase.
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Research Points
Research Points are used for various things. You can get points by playing in matches or using facilities. Your coach and facilities affect how many points you get.
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You can choose different player formations to use in different situations. You can sometimes discover new formations by changing your coach at the end of the year.
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Hiring Players
If the negotiations go well, you can hire a new player to strengthen your team. A high Team Evaluation and Fame will make negotiations go more smoothly.
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Players get Research Points by using facilities. Depending on the practice strategy used, players' training can boost the use of facilities. The greater effect a facility has on players, the easier it is to
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Sign with a sponsor and you will get a bonus for every match. Win to increase your sponsor's satisfaction. High Team Evaluation and Fame make negotiations easier.
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Fan Activities
Fan Activities are a way for a team to connect with fans in their area. Some activities may let you discover new coaches or players.
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Cup Matches
There are two kinds of Cup Matches: one-on-one matches and tournaments. You win a tournament by winning a set number of matches. This requires skill.
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League Matches
When you become a league champion, you may get access to another league. Some leagues cannot be discovered unless you win a tournament.
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Fan Base
Playing in matches or performing Fan Activities will increase a team's fan base. This greatly increases the spectators at your matches. More fans means more income.
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Playing in matches or performing Fan Activities increases your Support. This affects how much a player's Aura Gauge goes up when they fall down, and the post-match bonus.
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Winning matches or performing Fan Activities increases your Fame. Higher Fame allows you to hire more popular players, and makes negotiations go more smoothly.
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Contract Renewal
At the end of the year, you must renew your players' and coach's contracts. If you feel your team is too big, you can always empty out some player slots.
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Team Evaluation
Evaluation is affected by your win/loss record. Beat a higher ranked team to boost your Evaluation. When Evaluation gets to a certain point, your Rank will go up.
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Game Ending
The game "ends" at the end of March in the 8th game year. Your funds and points will be saved as your high score, but you can keep playing for as long as you like.
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If you start a new game after having reached the ending, you will be able to carry over some of your data, making it easier to get a better high score.
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About the Game
Manual - pocket league story
Pocket League Story
(C) Kairosoft Co., Ltd.

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