|Venture Towns Guide ✍|
|Release Date||Eng Sep 2012|
Jap Sep 2012
|Last Update||1.0.5 Feb 3, 2013|
|Release Date||Eng Nov 21, 2011|
Jap Oct 7, 2011
|Last Update||1.0.1 Feb 22, 2012|
In Venture Towns you build your own town from the ground up. You can create combos, unlock many different vehicles, buildings, houses, and jobs, and even get your residents pets. Your residents get money by going to work, and you get money from your residents spending their money at shops, residents paying rent, or by winning awards.
Residents are the main source of your income, as well as the income tax gained based on their house.
Jobs are used to help residents make more money, get a better house, and afford more stuff. There are many jobs, each with an unlock condition, and possible special benefits. However, if the resident fails switching jobs, one of their stats may go down.
An important part of obtaining research points.
Vehicles allow residents to move farther and access store they otherwise would have. Vehicles are either bought from stores, or won in contests.
Pets increase a specific stat of their owner.
- Dog - Increases Work
- Cat - Increases Appeal
- Duck - Increases IQ
- Hawk - Increases Skill
Development Projects are important temporary events, that can result in long term stats boosts / monetary gain. These projects cost research points, often with a fairly balanced cost across all 4 types.
Items can be used to change the stats or other features of buildings / residents. They can be made using resource points, or found through harvesting Fruitful Trees.
Once your game reaches Y 15 M 4, your current game "ends", and your score is tallied. However, even though your game "ends", you may play as much as you would like, but it won't increase your score. You also unlock the ability to speed up the game (Menu > System > Settings > Speed > Fast).
After your game ends, you can start a new game, with some benefits carried over from your current game. Benefits that are carried over are only from the time your previous game "ended". Carry-overs stack across multiple play-throughs.
- There are many unused art assets in the game. Among these are three buildings: a Bank, a Launch Pltfrm, and a Gold House. Names are extrapolated from the game's text files.
- The game's text files refer to a Shuttle Combo that does not appear in game, as well as several items (Travel Coupon, Stock, Clothing Set, Vehicle Coupon, Sale Flyer).
- The Ancient Combo is comprised of a Pagoda, a Jpn. "Garden", and a Monument modeled after the Washington monument. In the Japanese version, the Jpn. Garden is a Shrine and the Monument is a Daibutsu